Playing the Punisher PvP and during the fight I noticed their Punisher had Retribution ready. I could only make one move, which was to put my Punisher in front by matching a black. Didn’t matter to me, he had 4K HP left and it didn’t really matter. So enemy Punisher used his Retribution, at which time Thing jumped in the way, obviously seeing my Punisher would take more than ~3,500 damage. So he stepped in the way to do his Rock Solid ability, at which time he is hit for the 28k remaining HP he had and died. At about 80% health remaining.
Really I feel this should have done whatever HP my punisher had left in damage, though I imagine that’s much harder to code.
As such I’m not sure how you guys could fix this, but it’s really bonkers that the game enters some kind of paradox whereby if it hit the original target, it would kill them, but if it hits the new target it wouldn’t have killed them normally…so it makes the decision to simply kill them.