PVE is a fair battleground and should stay as one.
PVP and its variants, Lightning Rounds, Shield Simulator etc, has certain mechanics (eg 166 walls) that are structured for only advanced rosters to reach the high end prizes. No qualms about that, a mature roster should be rewarded for the effort to build it, and PVP is the place for that.
PVE on the other hand has been, and I believe the developers intended it to be, the fair hunting ground for rosters of all shapes and sizes to compete on equal footing. Where else are the young rosters to get into the game if they are already locked out of PVP from day1? And the mechanism to achieve this equalizing effect is scaling. Regardless of your roster size or depth, scaling will pull you back by varying degrees so that everyone is in line in terms of difficulty. In theory at least. Now we do not know for sure how scaling is formulated, and there are already different takes on how scaling is done and what it means to them. So here is my take, warts and all. If you have a valid counter argument, let’s hear it, substantiation with evidence optional but preferred. If you just feel like downvoting, go right ahead.
Scaling as percentage proportion:
I am of the opinion that a scaling index is determined for every roster, and the factors may include one or more of: roster size, roster depth, highest level, average level, past performances etc. After this number is derived, scaling is then incremental as a percentage depending on how many times you clear the node. So for example your index is L100, then you start off facing enemies at 80%, so L80, then L100, then L120, so on. This means that for a 2* squad of say L94 to meet enemies of L300 (300%), a L166 squad should be expecting to meet enemies of L498 to be of comparable difficulty. But this clearly does not happen thanks to the level cap at L395. So I find it ironic that some 3* veterans claim lower rosters are enjoying reduced scaling when on the contrary the level cap is to their advantage instead.
Scaling as a linear increment:
Some are of the opinion that a L166 facing a L395 is an increment of 229 levels, so it should be equivalent to a L94 facing 94+229= L323. Personally it sounds as convincing as if I were to tell a 1* “you should be able to take your L1 team up against that L230 team with as much difficulty as a L166 taking on a L395”. Not convincing at all.
1* scaling:
Most if not all of us has been through this phase, that first few PVE cakewalk that lets you waltz to the T10 rankings with some low level covers and one essential character. All the 3* used to be 1* themselves and had taken full advantage of this in their time. But this does not last of course, and soon scaling starts pulling you back in line. So it is rather odd to hear of people complaining of low level roster sightings at the top ranks. “Yes I have been there and fully enjoyed it before, but no, nobody after me should have the right to do that”. Come on..
Rocket & Groot PVE:
Grindfest aside, I find this PVE to have had some thought put into it by the developers. 3 subs, each of very different feels. Because it probably was meant that way.
Sub1 was probably suited for 1* teams. Hood blocks out your powers, so it comes down a lot to pure match3 damage, and that suits the 1* roster just nice.
Sub2 was probably suited for 2* teams. Storm+Magneto+MHawkeye are able to take down every one of those nodes with minimum fuss.
Sub3 (and most points heavy one) was clearly suited for maxed rosters, in particularly if you have XForce or Blade. Black focused, steal, surgical, boom. No 1* or 2* characters could counter black as well as those two.
So this PVE probably had something for everyone(in the right timezone), but most people tend to only focus on what of the game is not tailored for themselves, which kind of blinded them of how much thought went into designing this event.
Now if the scaling mechanism is working as intended, the whole rankings table should have a good mix of 1*, 2* and 3* teams scattered across. Because it is supposed to be a fair battleground right? So I am rather bemused by veteran comments of being irked to find some 2*/1* peasant rubbing shoulders with their 4* royalty at the top ranks. To complain that the system is fair… what else is there to ask for? Still think that PVE scaling is tipped towards low rosters? Take a look at the top personal/alliance ranks in R&G.
TLDR: PVE should be a fair battle ground, indiscriminate of roster, and I am in support of any equalizing tool to achieve that, even if it is scaling.
Edit: Additional question for everyone. If you somehow lost your account and had to start from scratch today, how different would your perspective be?