Hi all, I apologize if this is a double post, but something went wrong with my browser when I clicked submit. If it is, would a moderator please delete this one (I think my original is better)
I read the boards regularly, but this is my first post. First off, I am a transitioning 2-3* player, without a single 3* fully covered after nearly 4 months of playing. HP is always an issue, as is the lack of 3* covers for us newbies. I don’t think that there is a “fix” for everything wrong with MPQ, although I think the devs have done a great job at trying to address all the issues. You can’t make everyone happy - this is a fact - but I appreciate the effort.
PVP has always been difficult for me, given that I hit a “wall” of 166s fairly quickly, around 500 pts now. While I don’t mind trying to grind it out a bit, and perhaps challenge myself, the lack of progression rewards is problematic. This is a catch 22 - you need to win, in order to get better items, so that you can win…
I’ve thought of a checkpoint method of dealing with this, that I feel would address the issues for some of us weaker players, while having very little impact on the top guys. What I mean, is to have a point or several points in the progression of an event (pick something arbitrary, say 400, 800, 1000, 1200 OR 250 then 500, then 750, 1000, 1250), where if you have achieved this score, getting “hit” would not cause point loss. Think of it as a permanent shield from losing points above a certain cap.
I do not think that this would impact the top player base in any way (most vocal base, from the looks of it), who score between 1500-2000pts regularly anyways, as the cap for the checkpoints would be close to the 1300 progression reward (and not extend into the 2000s). I also do not think that it would make the progression rewards any less valuable, as you would still need to have a decent roster and spend HP for health packs/shields, in order to get up in the top tiers, where death is a certainty without a shield. What it would do, however, is make such rewards a bit more obtainable by those of us who do not have top rosters and/or have work, school, family, etc. and not punish those who can only devote certain times to play. It would also eliminate the need to play only in the last 1-3 hours in order to have any sort of chance at achieving rewards.
What do you all think?
EDIT: Just to clarify, if you have say, 552pts, and the cap is at 500, then you can lose the 52 pts, but the point loss would not extend to below 500, thus allowing you to come back at a later time to regain some of those lost points, and try to push for the 750pt checkpoint.