I notice a lot of the supporters of the new pvp system are either A) barely play pvp anyway or B.) Are primarily pve player. Or both.
So whats going to happen when the changes you so blidly support happens to pve? How happy will you be when you are forced to go for t10 to get whats already currently available just from progression?
Ummm what? So when PvE becomes Win Based, when there’s a predetermined number of wins available? Not sure what you’re getting at.
Frankly they’ve been doing a lot of PvE changes in the last 6 months or so, most recently the 5* nodes and SCL9. I think this is them trying to get PvP caught up improvements they’ve already made to PvE. So I guess the answer is fine because things are pretty good in PvE.
They already increased the final progression from 4 to 5 each node. They also moved the bulk of the CP to the end. PvE players were outraged for the change just as much as the PvP players are now. Did the PvP players stand-up for the PvE players? Not that I can recall.
Then they changed scaling to set levels and added a 5* node. Those same PvP players get to the advantage of easier nodes and can routinely beat the 5* node (outside of SCL9). I don’t recall the PvP players complaining about those changes either.
Every type of player was affected badly in someway this year. The only players I truly feel bad for are the Commander’s of top alliances for both PvE and PvP because they have to keep adjusting to the new changes.. being a Commander is a third job with no extra incentives.
I don’t think that would happen. In PvE progression has always been an effort stat, are you willing to put the time in? Anyone at any roster level could do it. PvP progression has roster requirements built into it. A 2* player was never going to hit 1200, where a 2* player could get max PvE progression if they do 5 clears.
The devs made the PvP change to CP (I suspect) because they didn’t want to go from a small percentage of top rosters getting the extra CP to tons of people getting it. In PvE tons of people already get it so there’s no reason for a change.
And for the record I don’t agree to moving the CP to placement for PvP either, I just see why they did it. I hope they reverse it eventually.
I think several people have pointed out that it’s not really that valid of a question, but fine I’ll bite. I wouldn’t be happy, just like I’m not happy they did it to PvP.
Pve max progression is out of the hands of a 2* or 3* player already as they wont have all the required toons.
Your basically saying tjat pvp is unfair to undeveloped rosters. Well, so is pve. Theres no difference there. It makes perfect sense that a underdeveloped roster would have difficulty at either side of the game. That doesnt make the game unfair, it just means you need to put more time and work, or cash into your roster.
As for the cp, there will not be an increase in people achieving top cp. Maybe an increase in the ten cp but those same top percent players arent going to stop taking t10 spots. In fact more of them will because they are now forced to when before they didnt. Theres going to be little to no room for anyone else from scl5 up to 8.
Fair enough, but that issue is overcome much sooner than with PvP. Once you have all 2s and 3 rostered (not covered or leveled even) you can overcome this with extra clears. That’s something that can be done in the first few months of playing where it takes a new roster over a year or more to get a the point where max PvP progression is within range.
LOL
Sorry I woke up on the wrong side of the bed this morning and I’m a cranky bear. I’ll tone down my earlier post. I over reacted.