It’s a fairly simple question, that I think is important. I, myself, have played mtg in one way, shape or form for 22 years, give or take. That means I started this game as your typical, angst ridden teen. I remember when homelands was this huuuuge mistake that was going to end the game. It didn’t, but there was definitely unrest amongst us plebs.
Then things were quiet for a few years until tolarian academy was released in urza’s saga. Once again, the sky was falling. Academy decks were brutal. Either you played it and had a 50% chance of winning or you didn’t play it, and you were doomed to losing almost every game. In the mirror, first to drop an academy shut the other deck down completely. Thanks 5th edition legend rule!
Some cards (a bunch) got banned and it got calm again. Because of the backlash from the powerful cards in the saga block, they decided to reign in the power level in the next block. So we got Mercadian Masques. The dullest set I think I’ve ever had the pleasure of witnessing. Again the sky was falling. Mtg was over. First, the cards were too good. Now, they’re hot garbage! Reeeeee was shouted by all. It was a weird time to play.
For a few years things were mellow again. Then the biggest mistake ever to hit the game happened. Yup. Artifact lands. They would have just been garbage basics if not for a little mechanic called affinity. Bans happened, we slugged out the rest of the standard season and we got thanked with kamigawa. Masques 2, electric boogaloo (or the quickening, your choice).
The new problem was that kamigawa was so lackluster that it led to more affinity decks. Even after bans, it was still a mercilessly fast deck. After kamigawa killed half of the player base, we got ravnica. That joint was on point. It was fun, decently powerful, tons of lore. It was, in my opinion, perfect.
From then on things were nice. Fun sets, pretty mid level on the power charts. Things were looking good until 2009 and the new core set m10. With m10 came a huge overhaul to the rules, followed by another bout of chicken littling.
I could continue, but you’re probably wondering if I have a point. I do. Here it is: I love mtg. The reason I play mtgpq is because carting a backpack full of cards around doesn’t fit into my adult life. I’ve spent over a year playing this game. I was a noob during the Olivia reign of terror. Hated Olivia. Hated Deploy. Wanted to kick Ulrich. I survived. I adapted. I overcame. I still don’t have any of these cards, but that’s fine. I like that they exist. Why? They made me better. If my deck couldn’t reasonably survive a turn 1 Olivia or deploy, I adjusted it so that it could. It’s strategy.
Now I play this game for the combination of mtg and the really cool people that are in my team’s alliance. Rewards are junk, server is still a, mess. I don’t care, though. I have fun. I died on the second turn earlier today. I was a little stunned, but I laugh when I lose now. Unless it’s to sww. That’s not funny to me. The point is that I stuck with mtg, and this game, because for all of the shortcomings, I still love playing. Why do you play?