Update after some time:
I am now completely ignoring the PVP aspect of this game. It’s messy, inconsistent, unfair, and false. I do not like to just throw words. So here’s what I mean:
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by “Messy” I mean that the Events are literally all over the place. There’s an unnecessary event timing which is confusing. Why not instead declare that all Events are 1 week long but you will get rewards for ranking placements every 2 days? Voila! Done. There you go.
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Inconsistent: Especially if you are a new Player, you never have any idea of what to expect. Last week I entered a Rank 5 tournament and managed to reach 575 points for the 10 CP. This week there’s no way I can even reach 100 with all the roosters in the tournament. Because of that, I can’t plan a Rooster, a strategy, an approach. It’s just random levels of Roosters you encounter.
Example: It’s like Playing Diablo in Normal and encountering an Inferno Level Diablo right in the middle of the map next to a level 1 Zombie.
Fix: You shouldn’t select Rankings anymore. You should always join a Ranking based on your level and the average level of your Rooster.
note: If you do not like this fix, it means that you are unwilling to compete against your peers, thus accepting a real challenge, and that what you call “PvP” is just feeding on newbies.
- Unfair: I kept complaining about that. Will repeat it again. Losing fights while fighting will never make sense. You can’t punish someone for actually be in a Fight regardless of if he’s winning or losing. “Oh, look, while you were busy playing, 10 guys owned you! enjoy!”. You can’t even shield yourself while you are fighting.
Fix: Give priority to the guy who is online: No losing points if you are actually playing against others Rosters. How to detect that? Simple. For 15 minutes after winning a game, you have an unbreakable shield, even in a fight. Easy. Fixed.
-------------- But that’s not all…
Attacking Players have all the advantages. They can boost (literally pay to win). They can match for Critical. (AI never matches criticals unless it’s a straight line). And they can chose who to Attack. That’s not how PVP works. Which brings the topic to the last part…
- False: There is no PVP in MPQ. That’s not PVP. You listing your Rooster for others to engage, while you engage idle Hero Teams is NOT PvP. That’s something like “Rooster Listing for Progressive Reward and Ranking”, or whatever this is called. But that’s definitely not PvP.
Therefore arguments like “This game has enough PvE, dont change PvP”, or “Losing points makes it PvP” are illogical. Because, again, there’s no PvP. In MPQ you’re always in PvE. It’s just that the game borrows some guy’s Rooster he last played and won with. That’s it.
--------- Enough bashing, here’s why I play MPQ:
The “Normal” part of the game which is called PvE is way more fun. I am talking about the stories. You can analyze the enemy, prepare your rooster, think of strategies and then execute your tactics accordingly. You even have to manage your Rooster’s health so pick Heroes carefully. In the Stories There’s depth, tactics, fun powers. And when your tactics pays of, it’s super fun. And there’s even that “PvP” you guys are talking about. Yes. As soon as the AI starts matching, it’s exactly what you guys call “PvP”.
**Bottom line:**There’s no technical difference between PvP and PvE. It’s just the Heroes you fight do not belong to anyone. So even if you beat a player’s heroes or the development team’s heroes, your opponent is always the same: the AI.