Questions for Devs: Future for PvP

This makes no sense. The PvP events are even MORE consistent than PvE because there’s 3 a week. Every week. They always start and end at the same time. PvE has 3, 4 and 7 days events and subs are 1 or 2 days. That’s far more confusing than PvP.

Yes, and that’s why you can skip people. Don’t like the opponents you see? Skip them and find someone you can beat. Sometimes you have to skip a lot. If your roster is weaker, you’ll definitely have to skip a lot. The people you see have nothing to do with the CL you selected. It’s all about roster strength and the time slice you selected.

As people keep saying, there’s very little feasting on newbies. When I was a 3* player, all I saw were 3* and 4* rosters. When I was a 4* player, all I saw was 4* and 5* players. Now that I’m a 5* player, I very rarely see anything but double champed 5s, unless it’s a 4 at level 440+. When you get to higher scores, sometimes MMR breaks down and you see 3* and 4* rosters worth single digits. Some people farm these rosters, but I don’t think it’s worth it.

This is a terrible idea when you think about it. Want a free shield? Just leave a fight open for hours. I can stay online all day if I want without ever playing. Shields makes the game money. People play for HP so they can shield. This is what keeps the game going.

Yes! This!

Normality. Something Logical… Something that makes sense… You start a fight. You lose. You lose points.

How can’t others see this and are happy losing fights and points on the background even when they are winning a fight, and there’s ABSOLUTELY NOTHING they can do about it, is beyond me.

You lose points when you lose an actual fight you started. Something as simple, intuitive, normal and widely accepted since the down of humanity seems like a Genius invention in the MPQ community.

BTW: I have nothing about people attacking you when you’re not playing and where they sell you shield. That’s how pay to win works. I hate it but I understand it.

But losing fights on the background, that’s plain… whatever…

If you got a free 15 minute shield for every match you started, someone could just keep playing…and playing…and playing. And never get hit.

And then you would see a story about some kid dying from exhaustion because he played an entire PVP event without stopping so he could champ tinykitty Flaptain…

Hi Everyone. This is a great thread, thanks to @aa25 , with a lot of interesting ideas and perspectives. I’m definitely going to reference this discussion in my weekly report, and pass it along to the developers.

As of right now, I don’t have any information available to communicate, however if and when I receive any news regarding potential updates to PvP, I’ll be sure to let all of you know!

I’m glad I don’t play Future Fight then, because what you just described is both pay-to-win and pay-to-play! Please don’t limit the number of times we can play pvp in a day and charge us to play more! We already have healthpacks as a limiting factor in how much we can play, that’s enough.

And yet, here you are. “Hey Doc, it hurts when I go like this.”

Referring to progression rewards as such is certainly a misnomer though. If the point threshold is at 800 and you have indeed earned 800 points, but have lost some from getting, then it doesn’t necessarily reclect progression

My solution:
Increase progression reward requirements and have a 3’rd reward system that is similar to placement score, but rewards holding a point range

@nitefox1337

Rooster… You keep using that word. I do not think it means what you think it means.

A rooster, also known as a cockerel or cock, is a male gallinaceous bird, usually a male chicken.

This is pretty much it. PVP is a low-reward grind with mechanics that reward not playing and inflict trauma on the participants. The time you put into Versus is taken away from PVE (and which is now needed all the more for progression). Versus should be tossed into the trashheap, but removing point loss (and then rebalancing point tiers) would help.

I put a similar editorial with suggestions on the appropriate forum a while back, linked here purely for relevance.

But broadly put, Versus is junk.

-Khanwulf

Here’s a suggestion: we remove point loss for PVP but make the AI much, much smarter so that losing is a real possibility. The AI can r

That would have been funnier with a GIF of a fighting rooster

Just… wow. Not sure where to start with this mis-informed post. First, you contradict yourself with “low-reward grind” immediately followed by “mechanics that reward not playing”. That makes no sense. Which is it?

The time put into Versus is taken away from PVE… says who? Just because you only have 20 minutes a day to play doesn’t mean everyone else does.

I will allow your opinion of not liking PVP, but there are PLENTY of people out there that PREFER PVP to PVE. And there are many who like both. Maybe you just don’t match 3 very well?

I for one would quit this game if it were PVE only. That requires a minimum of 2 hours a day of play time (unless, fingers crossed, they keep the test they just ran). I can play PVP for as little as an hour over the course of an entire event and get all the rewards plus placement rewards. This also seems to contradict your contradiction of “low-reward grind with mechanics that reward not playing…”

Errr, no. It’s not a low reward grind if you’re good at it and have built a roster to cope.

If PvP was tossed on the trash heap then the game would no longer exist because no-one cares enough about fighting endless goons to build a big roster to do so (and spending $$$).

Personally I find PvE dull, slow, repetitive and just a means of getting rewards with little genuine enjoyment/excitement.

Removing points loss from PvP stops it being PvP. If you can’t take the heat, get out of the kitchen…

Please read again the last Fix:

Fix: Give priority to the guy who is online: No losing points if you are actually playing against others Rosters. How to detect that? Simple. For 15 minutes after winning a game, you have an unbreakable shield, even in a fight. Easy. Fixed.”

i clearly state “For 15 minutes after winning a game”…

I shouldn’t expect people to immediately get it, so here’s an explanation:

You start a PvP Game. You win. Bam! For 15 minutes, (not hours and hours. just 15 minutes) you have a shield that won’t break even if you Fight. This shield will last only 15 minutes. But it will Refresh after each victory.

So if you’re Roster, (not Rooster, sry bout that xD), is really strong and have great heroes, and you’re a good player, as long as you play, you can’t lose points which is … Normal. How it should be.

This way you promote players to have a better Roster, better heroes, and PLAY!

The required “Victory” is to avoid exactly what you stated.

So the normal PvP routine would be: Start a game. Try to win as much as possible. As long as you have victories, you won’t lose points.

And then, when you need to do something else, purchase the usual shield they sell for HP.


About Skipping:

No. You can’t skip. The same Players keep re-spawning again and again in circle. You have a choice between 3 or 4 very high level players which listed their Heroes at rank 4 which is between level 15 and 20.

I am level 25 and I can’t engage their Heroes. It’s obviously High level players feeding. (which also answers the feeding response).

There would be zero challenge. Gotta have some risk to be fun.

Quite a number of players hit 900, 1200, and much higher 3k, 4k points. That’s with risk of getting hit. Matches take 2 to 6 mins. If players were insulated while playing, my gosh scores would be insane and those that could play 48 hrs straight would always kill it.

Nitefox, the problem is you want to be top dog with not a lot of time invested or money. Pay your dues with either of those. Be patient and you’ll see the PvP game mode benefits.

@nitefox1337

[At this point, I think you’ve fully stated your ideas for how you’d change PvP. There is no need to keep reiterating them when people disagree with you.]

This is already like that, people that climb to 3 or 4k points do it without risk. Except that they gamble the game. They are a minority that exploit a stupid pvp system on the back of the rest of the PVP player mass.

They are in outside the game chat room and the coordinate shield hop. They queue people when these people tell in the chat they are unshielded, and then they say when they unshield so other don’t hit them. Normally, you can finish one fight before being hit by random dude, then they shield back.

They do 1 fight, shield, 1 fight, shield. Yes they pay money to the compagny, but they take no risk at all.

//Removed Insult -Brigby

You can do that 3 times every 8 hours for a max of 75 points each 7 times over the course of a 2 and a half day event for a total of 1575 maximum possible points

//Removed Retaliatory Insult -Brigby

Oh I am in no denial that I’ve been essentially addicted to MPQ for far too long. More than once I’ve tried quitting/scaling back and yet I can’t quite uninstall this thing.

Still. I play FF about 2x-3x more than MPQ. Have for quite some time. I find it far more rewarding for the effort I put into it, and far less frustrating because it’s much easier to build up characters of your choice at your own pace rather than (1) have to play at specific times, (2) wait for specific events and/or (3) pray to the RNG goddesses.

To each their own of course.

Coordinated shield hopping benefits everyone in the slice. They give you high value targets that won’t hit you back if you play ball with them. I’ll admit that I leech off of these guys in every PvP that I play. I don’t grill, but I’ll happily beat every grill that I come across on an easy path to 1200 every time. These super-high scoring guys don’t care about you. You’d be worth 3 points to them. But they’re worth 75 points to you. So queue a few of them up, wait 15 minutes and hit them while they’re shielded. Bam, an easy 225 points. And if they are shield hopping so much, maybe they aren’t taking too much risk. But they’re PAYING for that privilege. Those guys spend a ton of HP in every PvP and spend a lot on this game to keep it free for everyone else. So instead of whining about them, start thanking them for making it easier for everyone else in the slice to score big and for paying to keep this game going for the rest of us.