When I look at championing it is a trade off of ISO for LT. I am able to generate a LT for 7500 ISO compared to a 40 pack. ISO is now used for more and HP used for less. The issue is you are championing a 3* for a random 4* cover and will be getting the ISO back at a later date. How long will that take is another story. I still have 12 3* I can champion but don’t have the ISO or a 14th cover currently to make championing them worth while. In a month it might feel better when I have all my 3* championed and I can focus on my 4*, but until then I am ISO poor.
You have a choice.
Either you pay the ISO up front and eventually get it back, netting a bunch of tokens, HP and CP as you go as well as having a higher level character at the end.
Or you sell the covers and get ISO to use somewhere else.
You describe it like it’s some horrible deception but I really don’t see it that way. It’s a fork in the road and either way is a legit way to go. It depends if you want long term rewards or immediate ISO for levelling. Either choice is viable, it depends on what you want to do and in what position your roster currently is.
Like many have mentioned championing doesn’t really change the ISO dynamic, it just highlights how drastic the shortage is since players now want to level max waaaay more characters than before. I know a bunch of ideas have been mentioned but I wanted wanted to throw out the pipe dream scenario I brought up to my alliance. I think it would be great if each season a Story event ran called “ISO Raid”. It would function along the lines of Ultron or Galactus where alliances worked together to hit thresholds, and the idea would be that as a team we were working together to take down one of Osborne’s ISO stash houses. If the alliance hit the top level over the course of the season then it would award a large chunk of ISO (between 50-100K). Basically it would create a “season” for PvE to go along with the PvP season. Allowing it to be one even stretched over 20 days would give players things to do in slow times, and allow it to be put on the backburner if there was a time when both a normal PvE event and PvP even were ending at the same time. I’m sure it will never happen, but I thought it would be a fun idea to float on the forum and see what people think (for the purposes of constructive feedback and to avoid hypothetical dev bashing assume the event was a well balanced, fun thing and not like Galactus Round 1).
I love smoke and mirrors
Like many have mentioned championing doesn’t really change the ISO dynamic, it just highlights how drastic the shortage is since players now want to level max waaaay more characters than before
But that IS a change in the dynamic. I was perfectly happy having a bunch of 4s at 250 and 260, because spending 40-80k for those last few levels was lousy bang for the buck. Made way more sense getting other 4s into the 200s. But now this DOES pressure you to spend that ISO to max those characters, which slows everything down even further. Eg, I’ve got 11 covers on a low-level X23, and it’d be great to tool around with her, but it’ll be a long while until she floats to the top of the ISO priority list, thanks to championing.
Touche, poor semantics. The dynamic did change. I should’ve said the ISO flow was unaffected, but the decision about how to spend it definitely did. The ISO deficit is the same today as it was 2 weeks ago, just now people might actually want to bring their Beast or 3* Bullseye up to 166 for the LT, whereas 2 weeks ago most were perfectly happy not sinking that last 80K into the terrible characters.
100k per week? Man I wish, a good week for me is around 60k. I just don’t have the time to play that a lot of folks around here seem to enjoy. I’m actually going a different direction, championing my 2 stars first, since those covers are abundant, to try to help my iso flow.
Then I have 4star Cyclops who I just covered out. Do I prioritize leveling him? Or championing 3 stars for the LT’s? Do I waste championing covers for the iso? This update has been a real kick in the balls for me. I like the system (ish), it seems like a good idea, but the game had an iso problem before this, and now it’s just unreal.
The worst part is I would totally consider buying some iso, if the amount per dollar wasn’t an absolute joke. Blah.
So four or so posts regarding iso shortages, including from a mod, and no red replies. Makes me sad
If they won’t increase gains, at least consider cutting the leveling cost again…half I say, esp for 2 and 3*
Before introduction of champing…
Forumite : “man I hate LT they are such a dickpunch”
After champing…
Forumite: “holy tinykitty I need to rush to champ all my 3* to get that dickpunch!”