Release Notes 8.0.0

Content

New Set

This release brings a new set: Time Spiral (TSP). TSP is a Standard set, but its story takes place earlier in Dominaria’s history. Almost three hundred years after the first Phyrexian invasion was impeded, the plane still suffers its consequences.

Rifts lead to mana droughts all over the plane, distorting the landscape and making life struggle to survive. But they also seem to connect Dominaria to other versions of itself, bringing past, present, and future together. Bend time to your will - or you’ll be broken by it.

New Mechanics

Suspend

Suspend is a numbered evergreen. Suspend allows the player to exile cards from his hand. When a card with Suspend is sent to exile, it receives a Suspend value.

To cast that card, the required value must be paid. At the beginning of each turn, the Suspend value is reduced by 1, and each match also contributes toward that value.

The amount contributed is based on the number of gems matched. For example, a 5-gem match reduces the Suspend value by 5.

The matches must correspond to the card’s color, while colorless cards can use matches of any color to count toward the mana requirement.

A creature that enters the battlefield from exile through Suspend also gains Haste. Some cards with Suspend can also be cast normally, while others can only be cast through Suspend.

Storm

Storm is a numbered evergreen

Storm tracks the number of cards cast by players in the last 2 turns.

The value is counted at the beginning of each player’s turn.

This value is used to perform certain actions in the game, for example, a Spell card may use the Storm value to deal X damage to the enemy.

The Storm value is updated globally.

Buyback

Buyback is an evergreen that cards can gain when their conditions are met.

When a card is cast, if this card would enter your graveyard, it goes to your hand if able instead and then loses Buyback.

When the card does not have Buyback, it can complete the mission and trigger the effect again to gain the evergreen ability. This can be repeated throughout the match whenever the card is eligible.

Flanking

When a creature with Flanking attacks a creature that has Reach, Vigilance, or Defender, the defending creature receives -1/-1.

If the defending creature also has Flanking, the effect is negated.

The effect is cumulative; each creature with Flanking applies the effect separately, allowing it to stack.

Echo

When playing a card with Echo, you must make a match using gems of the same color as the card with Echo.

If this match is not made before the beginning of combat on the next turn, the card with Echo will be destroyed.

Shadow

Shadow is an evergreen that affects how creatures are able to block

Creatures with Shadow blocks or are blocked only by creatures with Shadow

If a creature only has Defender, it will not block a creature with Shadow

Vigilance rules take priority, so if a creature has both Vigilance and Shadow, it will only block another creature with Shadow if it survives at the end of combat.

New Planeswalkers

Teferi, Mage of Zhalfir

Teferi made up his mind long before Urza came to him looking for his help against Yawgmoth. Teferi had no interest in being one of the Nine Titans or in going to Phyrexia to take the battle directly to Yawgmoth. Teferi instead remained in Dominaria, and when the Invasion started, he phased Jamuraa and Shiv out of the time stream, along with himself.

Teferi was returned to Dominaria, and more than 300 years after the phasing out of Zhalfir and Shiv, he notices the flow of mana out of Dominaria, through the Time Rifts, and sets off to try to close them, and maybe return Zhalfir to its place.

Teferi, Mage of Zhalfir, is a Blue Planeswalker available for purchase and selection in Time Spiral. His abilities:

  • Generate mana advantage for cards with Flash and give Flash to cards in hand.

  • Delay opposing spellcasting by creating supports that increase casting cost.

  • Sacrifice his own mana bonus to create a powerful advantage for a single turn.

Colors: Blue

Total Leveling Cost: 79920

At Level 60 -

HP: 115

Mana Bonuses: White (+2) Blue (+7) Black (0) Red (0) Green (0)

Deck Limits: 05 Creatures, 09 Spells, 05 Supports

Passive Ability - Chronological Timing

When you cast a card with Flash: Gain 1 Loyalty and 1 mana. If that card was cast in the opponent’s turn — Repeat this effect.

*Ability 1 - Take your Time (Cost 07) Each card with Flash in your hand gains 4 mana. Then: The last 2 cards without Flash in your hand gain Flash.
Ability 2 - No Time Like Now (Cost 12) Create 4 Time Dilation tokens.
*

*Ability 3 - Power Collapse (Cost 30/27/24/20) Create a Spark Overdrive token. Reduce your Blue Mana Bonus by 2.
*

Jaya Ballard, Task Mage

Jaya started as a student in the School of the Unseen after being caught stealing from Jodah, the Archmage Eternal himself. Brash as every fire mage before her, Jaya left the school after learning a few spells.

Years later Jaya saved Jodah from Lim-Dûl, paying back her debt to the Eternal Mage for her theft. Jaya came to Jodah’s help again during the fight against Lim-Dûl himself. With the dark mage defeated Jaya set out on her own again, only coming back to Jodah’s side decades later, under the influence of Mairsil, the dark spirit behind Lim-Dûm in the past.

Jaya, with her mind poisoned, attacks Jodah, almost killing him, in the ensuing fight Jaya’s spark ignites, destroying Mairsil’s influence and giving the newly awakened Planeswalker a new way forward.

Jaya Ballard, Task Mage is a Red planeswalker available for purchase and selection in Time Spiral. Her abilities:

  • Discard to gain incremental conversion bonus while using Loyalty abilities.

  • Replicate iconic cards when using her Loyalty abilities.

  • Engulf the world aflame with her ultimate.

Colors: Red

Total Leveling Cost: 79920

At Level 60 -

HP: 124

Mana Bonuses: White (0) Blue (+3) Black (-2) Red (+6) Green (+2)

Deck Limits: 06 Creatures, 07 Spells, 06 Supports

Passive Ability - Burning Inside

When you activate a Loyalty ability: Convert X gems to Red. Then: Discard the last card from your hand. If you do: Convert 2 gems to Red. X is the amount of times you activated Loyalty abilities this game.

*Ability 1 - Jaya’s Pyroblast (Cost 12/11/10/08) Destroy a random opposing non-Red card with the lowest mana cost. Then: If that card’s Color Identity is exactly Blue — You may activate loyalty abilities again this turn.
Ability 2 - Jaya’s Incinerate (Cost 13) Deal 9 damage to any target. Destroy 3 non-Red gems. If a creature is destroyed this way — Exile that creature.
Ability 3 - Jaya’s Inferno (Cost 20) Your Planeswalker gains Prevent Damage until end of turn. Then: Deal 35 damage to each creature and each Planeswalker.
*

(For the complete Planeswalker notes, check our Planeswalker Details forum.)

New Events

Temporal Collapse

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Event Type: PvE

No entry fee

Deck Restrictions: Standard

Number of nodes: 3

Planeswalkers Allowed: No Restrictions

Duration: 46h

Charges (per node): 9

Total Charges: 27

Progression Rewards

“To save this plane, he must forsake all others.”

Time is a construct. For those powerful and knowledgeable enough, time is a medium. One can change it, one can mold it, one can bend it to their will. But what happens when one fails?

Powerful magic has even more powerful consequences, and the time rifts in Dominaria are the consequences of the most powerful magic the plane has ever seen. Nothing says time is up like a giant vortex absorbing all available mana in the morning sky.

Special Rules

Time is all jumbled, magic is heavily affected by the rifts.
Each match can have some of these Supports:

Time Rift Shenanigans

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Event Type: PvP, Coalition

No entry fee

Deck Restrictions: Standard

Number of nodes: 1

Planeswalkers Allowed: No Restrictions

Duration: 46h

Charges (per node): 9

Total Charges: 9

Progression + Ranking + Coalition Ranking rewards

“Some time rifts didn’t take away the people but just the ground they stood on.”

Dominaria is dying.

For those magical enough to notice the plane’s mana is being drained, and without mana, everything decays. For everyone else, resources are scarce, life doesn’t flourish, food spoils and soon, death comes.

But to someone as powerful as a planeswalker, whatever it is that is happening to Dominaria, is nothing compared to what will happen to the multiverse if Dominaria perishes. As the nexus of the multiverse Dominaria was the first plane to feel the effects of the unusual magical presence of planeswalkers. The plane’s mana is leaking into the Blind Eternities, the space between realms. And only magic as powerful as the ones that created it, can really close a time rift.

Special Rules

The rifts distort, absorb and scatter mana in all its forms. Players are affected by a support that alters their mana bonus each turn. The supports cycle through the following order: Zhalfir Rift > Madara Rift > Shiv Rift> Yavimaya Rift > Urborg Rift> Tolaria Rift > Zhalfir Rift:

(For the complete event notes, check our Event Details forum.)

Changes and Fixes

Cards and Planeswalkers

  • Fixed: Consign to Dream creating a copy of the returned card instead of drawing a card.

  • Fixed: Carrion Cruiser granting +3/+2 to all creatures instead of only the first creature.

  • Fixed: Zul Ashur, Lich Lord" does not grant the Zombie subtype when returning a creature from the graveyard as reinforcement.

  • Fixed: Potioner’s Trove converting gems to the opponent’s colors.

  • Fixed: Spry and Mighty applying incorrect stat modifiers.

  • Fixed: Prismari, the Inspiration not granting full mana to the copied spell.

  • Fixed: Oko, Shadowmoor Scion showing placeholders in his text.

  • Fixed: Mad Aunties’s buff persisting after the creature leaves the battlefield.

  • Fixed: Bishop Of Binding using the cost of the first card in the opponent’s exile instead of the last one when applying its buff.

  • Fixed: Mutavault’s buff not stacking across turns, remaining fixed at +4/+4.

Others

  • Fixed: A soft lock soft lock occurs when trying to select PWs and their decks during a PvP Challenge.

  • Fixed: Mage Duel not awarding card XP.

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