This isn’t meant to be a rage post or even necessarily a complaint but something has been bothering me for a little while now and I feel the need to express it.
I’m a relapsed player who came back to the game after you introduced clearance levels, which I think are a fantastic innovation. To actually get me playing again is quite an achievement, as I was sure I was done when I left the game after the first venom bomb event (topic for another day, I hate venom bomb).
I think a lot of issues with the game have been addressed but there are still some recurring themes that keep coming up, and I think they share a common thread, which is disappointment after earning a reward.
What crystalised this for me was today when I spent 20 command points to open a token. I understand rationally that these tokens are random, but I am very much a 4* transition player, I only have 7 4* with 5 covers in any colour (no spell check, that’s how we spell it here and I’m not changing it). So I open up my shiny reward and it is a red carnage cover. I already have 5 of these, and specifically remember opening at least one other red. But this isn’t a complaint about RNG, i accept that with the systems the game has in place. It’s more my reaction after. I was just disappointed, I felt a bit hollow. Instead of finishing off the rest of the nodes in this sub, I just stopped playing the game, it killed my motivation (plus, you know, venom bomb). Now I’m not going to quit playing or anything, but it just goes against what I think is normal game behavior. We put in effort in order to be rewarded, so you get that little serotonin hit in your brain and that warm fuzzy feeling. When rewards don’t meet expectations, you feel sad. If you feel sad enough, you stop playing the game. I can’t imagine what an actual power player or whale would feel after spending hard earned $ only to draw their 7th black OML cover when they don’t have a single yellow yet.
The same effect I think applies to the other main area of the game I find confusing, scaling. Most games as you progress your roster the game gets easier to give you that sense of growth in power. In MPQ, as your roster increases the game actually gets harder. You get a higher MMR in PvP and your scaling increases dramatically in PvE. The forums seem to suggest that people with full 5* rosters find it harder to clear PvE nodes than my with my champed 3* roster. This just seems counter intuitive to me, again your expectation of reward is contradicted my in game effect.
The final area of discontent is ISO shortage. You spend your time, or money, or often both to earn some new covers or a new character, and finally get enough covers to make the character playable, but you never will, because you are always short of ISO. This isn’t to say we should be overflowing with ISO and never have to make decisions or play the game to level our characters, that is too far the other way, but it does seem the balance is off, and most players (at least that voice their opinion on this forum) can’t ever realistically see themselves without an ISO shortage.
All of these events just give players a chance to stop playing the game. It’s hard to earn rewards in this game. It takes an investment of both time and some emotion, so it just seems natural to me that when people open a pack, they want to feel excitement. At the moment it feels to often like the opposite, like our reward is actually a punishment.
I offer no solutions, as these have been discussed in great detail, I don’t really have a gripe or anything, I just have been thinking about this a bit (yes I think about this silly match game too much) and wanted to share.