I’ve read a lot of comments, feedback & critisism alike, regarding the win-based change, and while everybody has a piece of truth, I feel that an important aspect is not considered here: long term game plan & gaps between players.
MPQ has 4 big player tiers: beginners (1*,2* & 3* transitioners), middle (3* & 4* transitioners), second tier (4* & 5* transitioners), top tier (5*).
An important factor behind most of decisions in game is the gap system. In order for a game like MPQ to stay healthy and profitable, it needs to have a certain gap between every tier or players. When this gaps between tiers become too big serious problems can occur.
In the beginning of this year there was a very big gap between top tier and second tier. So in order to bring the 2 tiers closer, a ‘drastic’ measure was taken: Vaulting.
What Vaulting basically assured was that second tier players were forced to focus on a smaller set of 4* and cover them. Vaulting was always going to be a temporary solution until things got better. The result was wonderful: most targeted players developed a better roster quicker than before, thus starting to close the gap with the top tier.
But Vaulting, while addressing a problem, created another. It was the gap between second tier & middle tier that became larger, so this had to be address as well. How? Win-based system.
What does this system actually do ? It ensures that most of middle tier will have a better access to 4* covers, with the only drawback that they have to grind a little. The grind is there to make the second tier & top tier stay close as well. Top tier is not that interested in 4* covers, other than champion rewards, therefore they won’t grind too much. By taking out the CP as ultimate rewards it also ensures a slower development from them, so what Vaulting resolved won’t be broken. Second tier players have more flexibility, meaning that they would grind more than top tier, but still less than middle, as they have more champs and they won’t invest the time to grind for every cover just for a level of champion. Therefore they too will stay put for a while until middle tier comes closer.
Win based system is of course temporary as well and will be replaced when the gap is fixed. Guess who’s next then ? Beginners, of course. This change could trigger even more confusement & irritation because events like DDQ could be revamp & clash of titans could disappear. Or maybe they would find better solutions. Who knows ?
But why are they doing this and what are the benefits long term ? The game would stay healthier if the tiers are closer together. But the most important thing of all is because this may be the only good way to fix the 5* world without breaking the rest of the game. How so ? Well it is simple: when all tiers are close MMR can open up. If second tier become stronger they would transition to 5* and thus create more variery in 5* world (more players, more options), and in this time the middle tier will advance to second tier & top of the beginners will advance in middle.
When I played Hattrick in my youth, making a training cycle similar to what I described here was the only reliable way to advance & grow in the same time. It was tedious to begin & wait for the actual results, but it was guaranteed success.
So bear this in mind, that in order to succed in long term, you may have to sacrifice in short term. This is what MPQ is doing right now, and I believe it’s for the greater good.
So I’m not saying don’t complain, don’t feel angry or whatever you feel & think. But just take this in consideration.