****Shocker (Herman Schulz)****

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8AP Shock and Damage.
A frustrated shocker sends a massive blast of kinetic energy at his target.
Deals 650 damage and destroys 5 basic tiles in a cross shape in a random spot on the board which do damage but do not gain ap.

2 covers : 1k damage
3 covers : 1.9k and 10 tiles destroyed in 2 random cross shapes
4 covers : 2k and 12 tiles in one square shape
5 covers : 2.5k and 10 tiles destroyed in 2 selectable cross shapes

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9 AP Pinpoint Blast
Shocker fires a on accurate short shock in an attempt to incapacitate his enemy.
Destroys 5 attack tiles. Does not deal damage or collect AP

2 covers : Deals 250 damage for each tile
3 covers : Destroys 2 attack tiles and 3 strike tiles
4 covers : Destroys all attack and strike tiles
5 covers : destroys all attack, protect, strike, countdown tiles dealing 390 damage each but not collecting AP

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7 AP concussive blast
Shocker hits his target unconscious with concussive energy.
Stuns current target for 2 turns

2 covers : stuns for 3 turns
3 covers : stuns an additonal random enemy for 1 turn
4 covers : stuns target for 2 turns and random enemy for 2 turns
5 covers : stuns whole team for 2 turns

I thought since he will be incoming soon I might as well have a stab at him. Feedback welcome

Shocker is incoming soon?

His blue seems really cheap for a whole party stun. I’d argue that his yellow is also really cheap for its effects.

Can see your point. I was trying to design him so all 3 abilities would want to be at 5 so youd have to sacrifice one of them in order to get the best out of him.

The yellow is dependant on special tiles so (as we saw with 5cap) it can be awesome or useless