Just to clarify, the timer only starts counting down after the player has made a gem match. If the player is just examining the board, reviewing their hand, and considering their options, then the timer will not begin.
You know, all the superfluous stuff we don’t want to see that isn’t disabled by ‘Card Visualization - Off’ so it doesn’t count as Card Visualization so it doesn’t temporarily disable the turn timer.
I only voted yes if it needs a bit of time to address the timer.
However, upon re-examination of some arguments with letting it drop and then removing the timer afterwards or extending its time limit up front seems like a good idea.
Those who who are in support of the timer please keep in mind that the timer shuts down the use of some walkers just due to how their abilities interact with animation triggers during game play after making a swap.
Voted no, so I can watch the trainwreck the timer is going to be >:)
Then I’ll probably take a holiday from the game until they fix it, or indefinitely
Maybe I should open a poll how many mulitude-soldier will enter game with H2 + loyality support+POD. 12 because it’s one action and that’s the turn or less.
First they give us all the great card (combinations) and then they cut it into pieces.
Maybe it work out well, but the counter solution (to not really an issue) is just the two-lefthanded-mans choice. Nearly the same like with player lvl.: just make a cut here it will be okay…
If I’m honest… I would LOVE to not have to face another March of Discovery deck… not because it’s hard to beat, but because it wastes so much of my time. I don’t even play the two together because of how much time it wastes, especially in Hutatli decks.
Though they also said several things won’t count against the timer, so every token animating to enter play is once specifically mentioned will not count. So the 18 seconds won’t necessarily stop the two from continuing to work together.
We have the Battle Log now, and we have the reinforcement count on creatures. I hardly think anyone still needs the token reinforcement animation to trigger 12 times to let them know what’s going on. Especially the people who have turned off the card visual display… these people don’t even want to see what spells their opponent is casting.
Well if the animation off button would shut down animation for gem changing, loyality gain and token enter such decks would be an option. Maybe the should fix this option first before breaking the game with a counter.
I’m really indifferent on this issue I’m sure it will be fine and just might balance out the game for everyone or it will be the end of the world. either way i will still log in every morning and do my thing.
(Please excuse the copy-pasta. Just trying to quickly spread the word out to everyone!)
Thank you all for the insightful and constructive feedback. I just spoke with the team this morning, and they will be changing the 18 seconds per phase to 90 seconds.
This change will be a transitional adjustment, as the team will continue to monitor and work towards finding the right balance between solving infinite loop issues and maintaining player play styles following the 3.3 update.