Lets make life easy for @Brigby and the dev team. Everyone, note your opinions here and lets show the devs what the community really wants (or doesn’t want)
What do you think of the new 18sec Timer rule?
I love it as is, 18 seconds is perfect
I like the concept, but the time limit should be longer
I like the concept, but the time limit should be shorter
I think there’s a high probability that even a timer that lasts several minutes will severely impair combo decks; not just old, degenerate combo decks that should have been fixed ages ago, like Waterveil, but new, Standard legal ones that should have been fixed ages ago, like Bacon (BSZ/Stitch/Beacon Bolt).
Let’s not forget that PvE levels like RatC 3.1, or Boat 5.2 exist, and people need combo decks to defeat those.
A real-time based timer is a bad idea, when we could just include a button to break out of a loop on the player’s turn.
Do you think that combo decks shouldn’t exist within the game?
Or, do you think that they should exist, but you deserve to beat them through the addition of an arbitrary timer?
Or do you think that they should exist, that it’s fair if they beat you, but you don’t want to wait for them to play out? (In which case, why not quit the game)?
It will only bring permanent stress and frustration … And won’t solve anything relevant.
You wanna stop loops … Change the 18 second to 20 cards … Add a continue/stop prompt after 25 seconds without a swap.
Anything … But not time based … Time depends on too much factors to be fair anyway … The device you play with … The quality of your signal … Even the build you’ve choosen is susceptible to slow your play because the app itself struggles to deal with the diferent features.
The card limit has been proposed before, and is what probably should have been implemented instead of the time limit. It is unfathomable that with all the input we’ve given them over the years on this topic they picked something that absolutely nobody asked for or wants.
Anything that will allow us players a reasonable amount of time for our combos to work, while we test it. 90 might be too long. Or it might be too short. We won’t know till we try. But 18 is most definitely not enough time.
But if all us players decide and agree on a starting point, we may be able to influence/persuade the devs to start with that. We can run it for a week or so and then a new poll gets done.
The results can be viewed and I’m sure we’d be able to hit that sweet spot for this loop timer.
I worry that “I like the concept, but the time limit should be longer” is being used by people who want to shut down other people’s combo decks but not their own.
How so? A 2 hour combo is a 2 hour combo. I don’t see how mine would get off faster than yours (actually, it should be slower because the AI plays faster).
I just think that they need to increase the time limit so that regular combos have time to work, but infinite ones get stopped. Nobody thinks resolving a Day’s Undoing should end your turn, but a Waterveil loop absolutely should not be able to go on forever.
One more step in the wrong direction. In the same way as the implementation of visual card art in the match. nobody asked for it, everyone was upset and until today the problem has not been solved.