This has possibly been mentioned by others, but with several abilities triggering additional effects if an enemy is below X% of health, wouldn’t it be logical for the game to show next to each character’s health what % of his max health he has at each moment? In most cases it isn’t difficult to calculate how much a 20% or 50% is, but when you try to win fast near the end of a tournament, it becomes very annoying to resolve to math calculations with the clock ticking for the end.
Please devs, after showering us with punisher and ares covers, we kind of really need this feature. ![]()