You can’t reinforce a transformed card from your hand. Do they fuse together and reinforce when you have two opposite flipped ones in play?
Investigating counts as playing a card for werewolf transforming. Casting a thraben inspector (and nothing else) transformed my werewolf back to day side.
Ha!
I knew transform would be full of issues
First I wanted to play Eldrazi, but I couldn’t because Devoid spells were not colorless.
Now I want to play Werewolves, but there will be many issues with transform and reinforce and they will never get fixed
Hmm, just tested having a day side and night side version of the same werewolf. They do combine and reinforce each other, and a 4/4 // 6/6 turns into an 8/8 // 12/12 when reinforced, so that part works nicely.
I’ve been playing around with werewolves and overall they behave better than I expected, but there are some issues.
If a card that summons a token enters the werewolves transform to humans. In paper it says “any player casts two or more spells” which means if someone casts a spell that summons 5 tokens, that’s one spell and doesn’t transform the werewolf. But in PQ it says “any player plays two or more cards” so I guess this is working as intended because the coded the game bad? Anyway with the support that gives +2/+2 when a creature transforms, I don’t mind.
Sometimes when I play a werewolf it transforms at the start of my opponent’s turn. But the werewolf entered during that turn, so a spell was cast, it shouldn’t transform. And it doesn’t happen every time, so it’s not like they coded it to start counting once it’s on the field, something else breaks.
Speaking of transformations when they shouldn’t happen, a few times my werewolf transformed back to human when my opponent didn’t cast a spell. One time I had two werewolves and only one transformed to human, so it’s not like I missed something, it really happens and there is no reason for one werewolf to transform and the other not, when the condition is the same.
The AI has no idea how to use the new spells, he uses buff spells on my creatures if he has no creatures on the board and he uses destroy spells on his creatures if I have no creatures on the board.
There is a new red spell, forgot it’s name, that deals damage to creature equal to it’s power, but the text says equal to it’s toughness.
There were other things that I don’t remember, I’ll post some more when I see them again.
Lambhild Pacifist can attack if it’s attack is 6 or more.
Buffing the creature to 6 or more attack by any means (a spell, a support, a reinforce either by another copy or by mirrorpool) even without having other creatures on the board makes it able to attack.
Runaway Carriage doesn’t do anything. That is, it doesn’t gain Prevent Damage when it comes into play. Also can second True-Faith Censer, although I wasn’t sure if it just checked when it enters the battlefield, as opposed to always giving +1/+0.
@shteev - Berserker isn’t causing your creatures to defend, its making the attacking creature deal damage to ANY accessible creature first before going to the PWs. If you have a non-vigilance, non-defender, non-reach flying creature, and the attacking berserker creature doesn’t also have flying, your creature cannot be targeted.
My runaway carriage was uneffected from the damage of chandra’s something so it seems to work for me.
And now something that all kiora users might abuse greatly: silverful partisan gets +4/+4 each time you cast a spell even if it doesn’t target( it happened with seek the wild and natural connection) so it is basically a 13 mana noyan dar. Enjoy.
I think those spells have to target other wolf creatures in your deck, not just be any old spell, and not grabbing any other type of creature? I got the same effect with Talent of the Telepath when i used it to grab a wolf, but didn’t the next turn when i used it to get a support.
Proc-ing off of Natural Selection is strange though.
Played another match with him:used 2 spells in one turn: the first one,natural something( turn 3 gems to green ) triggered him, but seek the wilds didn’t.
It also only got the bonus once when I had another wolf out.
My opponent Liliana got a Drownyard Temple out of the graveyard, but when I clicked on it, the UI wouldn’t show me the card.
I assume it was a Drownyard Temple because a) she gained 3 mana from it at the beginning of her turn, and b) it appeared in play unexpectedly after she made a match.
It’s all semantics, and probably how it’s all coded.
There may be such thing as an unblockable creature, but I don’t think there’s an unattackable creature. If you give Thing vigilance, it wouldn’t be able to block anything. If you give Thing berserker, it wouldn’t be able to attack anything.
For it to be skipped by something with berserker, however, it’d likely have to say “cannot attack or be attacked”.
I agree that it probably shouldn’t be attacked, though.