With the upcoming Soul Gem Season, we will be updating the powers of Steve Rogers (First Avenger). Steve Rogers is a 5-Star hero that was released alongside 5-Star Iron Man in the special Civil War Boss Battle event. Our goal is to make Cap feel stronger overall and to have his powers represent a more team-oriented theme.
You can see the changes for yourself this Thursday when the Soul Gem Season begins. In the meantime, you can see a preview of his update below:
Steve Rogers (First Avenger) Update:
Earth’s Mightiest Heroes
The cost of the power is decreased by three, activation of the power no longer ends the turn, and the power activates instantly instead of creating Countdown tiles. The individual effects remained the same as before.
Shield Bash
The power will create a Countdown tile that gives the player AP in the team’s strongest color when it activates. For every additional Team Cap member on the team, the player will receive additional AP in that color. The cost of the power has been increased by two and the damage has been lowered.
Coordinated Offensive
The base damage has been increased but the additional damage done per friendly Strike, Protect and Attack tile has been lowered. The power no longer destroys friendly tiles and destroys random AP from the enemy for each friendly Strike, Protect and Attack tile.
Steve Rogers (First Avenger) Level 450
Earth’s Mightiest Heroes
Wow. This buff is huge. Blue still stinks, but yellow is now incredible. Red is now basically like 3 star Cap’s red, but no ability to place the CD or overwrite other tiles. Will have to look at damage numbers for yellow again to verify how great he is now, but this should definitely push him up there to at least be as useful as IM.
They can’t let any 5 stars seem like they suck or people won’t spend money on them. And they bring in a lot more money than 4 stars. So 5 stars get buff priority.
2k damage per AP now in first turn, guaranteed, over previous no guarantee of 1,538 per AP. Around 33% buff on damage alone, ignoring the fact it is easier to get 10 AP and you don’t have to end the turn or wait for CD to resolve. This may now be the single best move in the game. Well, Thanos probably still has that role with his black and green. Still, this is top tier.
While the rebalanced 5* Cap looks much better, this isn’t helping a majority of your playerbase. The 5* players that have him likely still won’t use him over their other 5*s, while the rest of us will never get covers for him until you solve the Classic token problem and make colorless covers possible.
Rebalanced 5s should be accompanied with a rebalanced 4 or 3*, especially since the last 4* rebalance of Miles was a simple tweak and not a huge change like it was for Cho and Starlord. Mister Fantastic should had been rebalanced already.
I get they want to change a 5 stars that needed it but honestly would it be so difficult to change another character with him. A 4 stars, a 3 stars even something that would benefit more people than only those who have a viable 5cap.
I think this is an overstatement. The power is definitely a lot better. but ‘a little bit of everything’ powers tend not to be nearly as useful in this game a single purpose power that is generally cheaper and easier to fully leverage.
Thanks for the update brigby! and thanks for the continued buffs demi!
This looks promising.
As I said in post above, yellow is much better.
Red seems a bit worse. It’s noticeably more expensive at 11, but still doesn’t do great damage (other 5*s can do 20k or more for 11 ap). The CD that generates ap is a bit hard to judge. If it goes off reliable, then it will be very useful. if not, then this power looks like his weak link (after being his best).
Blue is substantially better. The value of not destroying the special tiles is massive. blue now looks like what it was intended to be: a spammable power that do some significant damage with enough tiles on the board. But destroying 8 friendly tiles totally undercut that utility. This isn’t a game ender, but will be a painful, hard to avoid irritant when fighting him.
Lack of 5* teammates, and the team mate restrictions of IM46 and 5*cap in general are just bad mechanics. team selection is one of the best features of this game. don’t take it away from us with these teams. Ir at least make them less important. Im46’s damage triples if you bring the right team.