Hi there,
I was looking at the web traffic generated by MPQ and I was wondering if we could have a tick box to force all communication to be SSL? I see on HTTP there is first an attempt to get to api.geo.kontagent.net which then fails due to categorisation of that server as “Web Ads/Analytics” but then all the commands about PVP Leaderboards and missionrewarddiscrepency must still be going through since the game is working? My assumption is that like some adobe applications when HTTP fails the game falls back to HTTPS since it is not always intercepted. To reduce white noise HTTP traffic can I just force MPQ to use SSL?