I posted this in the release thread but wanted to post here as well:
I don’t know if this was caused by the R119.1 or if it existed since R119 or earlier, but Star-Lord now has a bug in his ‘Everyone With Me’ ability. In addition to reducing the cost of certain friendly powers by 2 (based on color, cover level, etc.), he also now ADDS a cost of 2 to enemy powers (possibly also based on color?) I was playing against him in a Civil War event node and had Jean Grey (All-New X-Men) on my team. I had her green ability, ‘Full of Surprises’ full and ready to fire. When Star-Lord’s ‘Everyone With Me’ countdown appeared on the board, the ‘Full of Surprises’ AP bar was suddenly no longer full. I thought I must have imagined it until I saw the same thing happen a couple of turns later. I checked out the power and sure enough, the cost had increased to 14.
I decided to test this outside of the Civil War event just to see if maybe it was an unannounced buff to an enemy ability. I used Star-Lord in the DDQ ‘The Big Enchilada’ node. The first wave featured two Brawlers and Cyclops (Uncanny X-Men) … Brawlers have a green and blue ability that cost 6 AP each. Cyclops is Red, Yellow Black, costing 10 AP, 7 AP, and 13 AP in that order. Once my ‘Everyone With Me’ countdown dropped, I checked their ability screens again. Sure enough, the Brawlers’ abilities now cost 8 AP and Cyclops’ abilities jumped to 12 AP, 9 AP, and 13 AP. ‘Full Blast,’ the black ability, remained unchanged because Star-Lord doesn’t affect black ability costs.
I have some screenshots, if necessary, but you should have no problem replicating it. I’m on iOS, if that has any impact.
D3, if you’d like to compensate me for my time doing your QA, I will happily take a legendary token. Thanks!
You are correct sir. Came to see if anyone else had reported this. Just noticed all my 4* Cyclops powers cost 2 more when that tile is on the board. Certainly makes Starlord more appealing until this bug is fixed.
Plus, in wave nodes, whenever I fire a power that wipes out a wave, and SL appears in the next wave, SL will fire its passive immediately. As if he was affected by the said power.
Someone posted something about this happening with Deadpool (Uncanny X-Force) too… they cleared a wave, and Deadpool came in the next wave and dropped X-Enforcer in response to the previous wave damage.
I had the opposite issue where star lord’s tile wasn’t lowering my team’s ability cost. It didn’t lower kingpin’s yellow to 8, nor star lord’s own red tile to 6.they were just unaffected
Yep, enemy Star-Lord passive yellow makes friendly powers cost MORE, incorrectly.
As mentioned this is similar to how Peggy Carter yellow is supposed to work, but Star-Lord should have NO affect on the opposing teams power costs.
Thanks for posting the bug notice!
I need to figure this out, but used Star Lord in Strange Sights Mordo req node vs Kingpin and Dons. Everyone With Me fired a few times then just stopped. Enemy Don dropping countdowns like crazy, Star Lord does nothing.
In Deadpool vs MPQ, in the Starlord/Khan/Vision essential node, Starlord’s yellow power is broken. It’s causing MY abilities to cost 2 MORE ap to use, as well as reducing the cost of the AI’s abilities. That’s unintended behavior, right?? Or is Starlord suddenly top tier, right next to Peggy? Anyone else experiencing this?
This is still broken. Didnt realize there was already a thread for it, so I started one this morning…his yellow countdown is doing this in the current DP vs MPQ event, making what may just be the single most irritating node in the history of MPQ even more irritating…
known bug. its why they changed miles 4* ddq opponent. of course they leave him in a 4* essential node competing for a new character cuz why not right?