Please don’t get me wrong, the diversity of abilities is a testament to the developers and a core reason it is addictive like crack. Attack tiles, strike tiles, defence tiles, traps, AOE, retaliation, team ups, true healing, fake healing, tile destruction, board shake etc are all proof that D3 work hard at game development. For Thor’s sake you have all bought online games where the dev’s just let the game fester. Praise Loki that this is not one of those games. Most times a new character comes out you have to look at it and think of possible combos, uses, teams etc, which keeps the momentum going for enthusiasm and keeps refreshing character team ups. Except it doesn’t. Mainly because there is a broken feature which can’t be beat, which is strike tiles.
Of themselves a strike tile is an ability that takes multiple turns to resolve. The issue is you have a scale of damage where strike tiles multiplied by abilities blows out the curve.
I think this perfectly demonstrates the core problem with balance and that the problem is not really with any character (although cmags is probably under cost, and I will try to talk about sentry later) it is that strike tiles multiply over ability damage, they need to be exclusive.
GSBW Green is 15 Green for 3 (characters) X 3912 Damage = 11,736 Damage
Versus
Berserker rage (9 green) + World Rupture (7 green) total 16 Green =
6 X 148 in strike tiles = 888
X 16 world rupture = 14,208 to each character
X 3 characters = 42,624 damage.
I realised it is actually more than this because of the base damage of world rupture, but it is 4 times as much damage, why would you bring a GSBW to a sentry fight?
I think if you just made strike tiles not increase the damage of abilities, which includes match damage from say Cmags abilities you would find that there is no longer just one unbeatable strategy.
Now for Sentry, the problem with all of this is that sentry’s core mechanic is based off this multiplication of strike tiles over low cost abilities. I would think that maybe his combo should be the exception just slightly scaled back a bit. Where by World Rupture still multiplies off sacrifice but not other strike tiles like pheromone rage.