More and more players are getting maxed 5*. Not one, but some have 3 which they can put in a single team.
The impact of the 5* is huge and it is already very difficult to use a 3* team to kill a 5*.let alone 2x 5* in a team.
Suggestion:- introduce a cap to the number of total stars you can have in a pvp team.
I am proposing 11 stars though there is also a case for 12 stars too.
With 11 stars, the player can put in the following combination:-
5*-5*-1*
5*-4*-2*
5*-3*-3*
4*-4*-3*
Etc…
This allows a natural “handicap” when you bring in a strong 5*.. You have to bring in a weaker lower * to offset it.
The benefits include:- (1) more varied teams in pvp (2) ensure that there are different pros and cons in using a 5* and (3)gives players a chance of taking on a 5* team.
If we use 12 stars as the total number,then the following combi is possible:-
5*-5*-2*
5*-4*-3*
4*-4*-4*
Etc
Again, we can see that there are different combinations in which you can use the 5*.
I hope d3 will consider this as another way of moderating the impact of the 5* on pvp.
I agree with the OP. There needs to be a new intermediate bracket in between noob and veteran. It would be primarily 3* rosters/early 4* rosters while veteran would now be 4* developed/5* rosters. Game dynamics have changed with the flood of 4* and 5* intros but the way the game handles it has not which has lead to imbalances in parity.
What’s this insurmountable wall you speak of? I don’t have any usable 5s, I always skip 5s, and I can always get 1300.
I agree at some point something will need to be done with 5s, but we’re not there yet, and this isn’t it, because until I can use one of my own, I’m always going to skip a team with even one 5 in it.