At the moment tezzeret skill simply do not work that well.
A skill change can totally change the viability of a planeswalker like what happened with Koth.
I came up with a couple ideas, but anyone reading this can contribute.
[spoiler]All skill effect are for max level since that is what matters the most.
The various lower rank would be adjusted with weaker similar effect or more loyalty cost.
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first skill: “all supports you control gain one shield charge and you gain two mana for each support you control”
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second skill: “the next support in your deck you do not control is added to your hand. It is free. If no support is available his way draw 2 cards” (note: the remaining deck is what is checked. So even if you do not have all controls of the deck in play it can still “fizzle”).
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third skill: it could remain as it is now. I would have preferred permanent buff for pve events.
If that would be the case the buff would be half the current one.[/spoiler]
What all these change accomplish?
[spoiler]- first skill gets stronger the more support you have in play. Also if those supports have already high shield value it is still beneficial to use it.
The sinergy with number of supports favors having many(as you should)
Keep in mind that while with 8 supports it is 16 mana, getting there is not easy.
With 5 support(still not easy/fast to get)you get 10 mana, still less than kiora first ability if you sum mana gain and drain.
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second skill has some sinergy with both first and last.
First skill will get more mana and buff more stuff’s shield.
Third skill will increase more stats.
Also even if it “fizzles” you get some benefit(but in that case, with so many supports in play you should be saving for third skill) -
third skill has higher chances of getting better output if you used the second one.
Also first skill mana gain makes it easier to get those supports in play in the first place.[/spoiler]
So what do you think?
Do you have some suggestion on your own?