So remove “bit” out the title and replace it with “way” to random now, and depending on who the loner 3 is in pvp (colossus) now good luck trying to plan for anything.
Thor/JJ is less fun for me than gambit ever was.
The only thing I like is seeing more random teams, but when it comes down to it, guess what I still see 90 percent of the time and half to use most of the time…
Anyway all that aside my biggest gripe is the loss of control, it wasn’t complete control you had but it felt like your choices mattered playing gambit.
Currently I just match and hope everything falls into place or doesn’t.
I really don’t like this current “match and pray meta”
Agreed. With JJ it is always a risk now. Had my Thor at 30K and had to make 1 match with him and next thing you know the AI JJ but a trap right where they were going to go that then turned into 2 traps. So yea, it is a lot more random now then it has been in the past months.
I think it may be because the opponent is not only making 1 AP per round like before, but it’s just a hunch.
Also powers with countdowns work now and initial board and matching the AP you need suddenly matters more.
I can climb now using most of my roster. The gap between meta and non-meta is smaller and you see teams like DD+Thanos which is fairly easy to hit all the way to the 900s-1000s on S1. I see lots of Okoye, JJ, Thor, but also Thanos, DD, more PHX and OML than before, more Bolt without Gambit, more Goblins and IW Caps. These all are looking quite viable.
I’ve made it to 900 in one straight push the last couple of PvPs, often only taking one or two hits along the way (I think it was zero in the recent Starlord one). There are a bunch of people using Thor/JJ, but I saw plenty of other teams as well. And yes, Thor’s key power constantly messes with the board, but there are ways to mitigate the danger of JJ’s traps and board shake powers have always involved leaving plenty to luck. Personally I think this state of affairs is way, way preferable to what we had before.
I think its easier to push now because there are more people testing out teams and the top tier teams while annoying and random still aren’t as hard to beat as gambit thor was.
JJ/thor is a coin flip
Gambit/thor was a loss or a win… you had a good idea going in if you could handle the team or not.
I think there just needs to be a decent 5 star character that stuns to kill some of this randomness, but even still…
The sim is more enjoyable now, but truthfully the biggest difference is there being no AP burn and cool down tiles being able to resolve.
Its a totally different experience fighting without your powers being denied.
Sure, but the number of times that the the trap appears where that could happen are pretty low. Even if that seems to occur more often, then on turn one, make sure to make a match to minimize the chances for the AI to make a red/blue/black match on turn two.
I would rather lose to a bad luck, random chance kind of thing. And lets be honest, it’s not even always going to lead to a loss, just some health loss.
Also, i just had to skip 5 times just to find a JJ to remind myself of how soon her traps appear. There is waaaay more variety in the climb now. No way that is taken as a bad thing.
Lastly, maybe the advice is the same we give to people juat starting to get better at pvp: look at your slice you play, and the time you climb. If you dont want to fight JJ, and she us all you see on your climb, maybe you are the one who needs to change how you do things.
I’ve honestly found PVP more enjoyable. Gambit was an auto-skip for me. Thorkoye and Thor/JJ are not my first choice of teams to fight, and I do sometimes lose to them, but I sometimes win, too.
The only Gambit teams I ever fought successfully pre-nerf were the ones in Sim where I could bring Gamora and some blue AP boosts along with Thordevil so I could neuter him right away (which wasn’t really an option in regular PVP).
? No It depends on if red is her strongest color or not If it is she does 10k damage, and gets 3 red ap.
its random, super random for 10k damage and 3 ap.
but ok… somehow being able to know that by turn 3 you have to worry about 400 damage and by turn 6 ( provided there are no red matches) I have to work about 15k… is worse
Where as by turn 6 I’m looking at potentially 50k work of damage 15 ap in my strongest color with can you mitigated it? Sure, its random though.
Could I mitigated it with gambit, sure and it wasn’t as nearly as random.
All in all I dont have a problem with JJ or thor or any character, I do have a problem with the game feeling so much more random in pvp especially with such big numbers attached to it.
Over all it just feels as if the game is more random even with the countdown tiles and what not, and maybe that’s simply because gambit let us “by pass” so much of that kind of thing.
Now I match, there’s a cascade and I hope I destroy a count down tile, or mine doesn’t get destroyed… or I hope jj’s doesn’t match a trap tile etc etc…
I disagree entirely with the OP, the game is 100% better without that annoying overpowered buffoon ruining things.
Regarding JJ, one change that I would like to see, the AI should not be able to match a trap it just laid down on the same turn, I have to agree that it is pretty annoying because you can’t even do anything about that. Not sure if its technically feasable though.
Otherwise, you can always match away her traps yourself and its not that big of a problem.
I’ve moved away from trap tile dependence for JJ. Half the time my 4 traps seem to end up at the bottom of the screen, not helping me at all. Especially when FiddyThor is destroying tiles every turn…
It’s not “random.” It’s just more varied, and this variance requires you to consider and implement new strategies. If you are going with “match and pray,” you have just selected the strategy that takes the least thought.
Immediate edit: I did not mean for this to sound as catty as it might, if anything it was intended as a simple motivation to come at the new PvP meta from a different perspective and to find new strategies. As this is, after all, what makes this “Puzzle Quest.” Relying on one surefire method again and again had sapped the game of that.