With a new character being released every other week, the game’s UI is falling behind more and more. New creative abilities are dragged down by a UI that can’t handle them as well as it should. The recent releases of Rogue and Gambit have illustrated this problem even more:
Both Rogue and Gambit are disabling other characters’ powers, yet their AP bars are still happily flashing away. With Gambit it’s mainly a matter of remembering that red and purple won’t work, but in Rogue’s case you have to check her skills to see what color she stole from you. Other skills that have certain prerequisites also only tell you that they won’t work once you’re trying to use them.
So many skills depending on strongest color, yet we have to check it in power description instead of seeing it at first glance. With boosted Carol this is a 5k AoE landmine.
We have tons of characters buffing special tiles to extreme levels but the only way to see their strength is checking each individual tile.
This is a major point and I fully agree with the poster. The opening interface needs a major rework and design.
Some other points to add:
You need to be able to adjust the BH status from the same screen as the level buttons. Users almost inevitable change their BH status after applying covers and levels. They inevitable have to back out of all screen to the default roster management screen. once complete they have to reverse out of that sub menu to the main screen to resume the process of pulling tokens. Major disruption to flow and thought process.
There needs to be summary screen after team selection and before math start that details the respective match dmg numbers for each screen. Players need a concise way to know the respective stregths of each team so they can make the appropriate matches.
Of course their needs to be a summary total for all Stries, Shields, Attack icons on the board. In the same fashion that GR tracks the escalating damage of pentant stare, the UI needs to alert us how much total strike, protect, attack buffs are currently on the board.