3/6/2014 update: The below was written for the first two iterations of the Hulk Event, so it doesn’t 100% apply to events run afterwards. However, the main difference is the old Hulk events rubberbanded against the Main Bracket, while the new Hulk event rubberbands against the Sub-Event. Most of the below still applies, except now you actually need to participate in all of the Sub-Events in order to stay with the pack, and you won’t see tons of people have crazy amounts of points in the Sub-Events. Plenty of it still applies, though.
It physically pains me to see all of the same questions over and over and over again and people not bother to look for the answer themselves, so I’m compiling a list of frequently asked questions that should hopefully reduce some of that (and I guess…help people or something.)
To note, I’m not 100% absolutely sure that everything in here will be correct - it’s mainly just based on my own and other forum members’ experiences and a few assumptions are made. I feel pretty confident about everything, though.
Todo: Strategy Section
Index
- What is The Hulk Event?
- How is the event structured?
- How is the event bracketed?
- How are points accumulated?
- Why do mission points go down after I complete them?
- Do the points on a mission eventually come back?
- I blame everything bad about this game on Rubberbanding but I dont know what Rubberbanding is can you explain?
- I just completed all of the missions in my Sub-Event to zero points but I m nowhere near first place This game is so stupid and I want a refund for fraud What gives?
- WTF So if I get more points by being behind why would I be penalized for playing more?
- I was 50 points away from the last progression reward, why are the devs big meanies and how do I get that dollar I gave to them back?
What is The Hulk Event?
The Hulk Event is Episode 2.5 for MPQ. It is one of the handful of PvE events that we’ve had so far.
How is the event structured?
The event is 8.5 days long and uses the Main Event/Sub-Event structure first introduced in The Hunt event a few weeks ago.
Once missions in the Main Event are completed, a Sub-Event is spawned from it. For instance, as I’m currently writing this, there are two missions in the Main Event called Hulk Sighting: West Sahara and Hulk Sightning: Sudan. After completing those missions, Sub-Events Hulk Sighting: West Sahara and Hulk Sightning: Sudan are unlocked on the Events tab of the main MPQ screen.
Each Sub-Event has it’s own global length of time - usually 24 hours (though there are some exceptions.) There are usually 5 repeatable missions in each Sub-Event.
How is the event bracketed?
The Main Event has a global bracket, while each of the Sub-Events have individual 2000 member brackets.
How are points accumulated?
There are two sets of points that can be gained in this event: Main Event points and Sub-Event points.
Completing missions in a Sub-Event will accumulate points towards that particular Sub-Event and the Main Event. However, points accumulated in a Sub-Event will not add to the point total of other Sub-Events.
So, if you have Sub-Event A and Sub-Event B. Completing a mission in Sub-Event A will add to your point total for Sub-Event A and the Main Event. Sub-Event B would be unaffected.
Why do mission points go down after I complete them?
Starting a few PvE events ago, mission ‘stacks’ became widely used. Each mission in a Sub-Event can be completed for points a certain number of times, for a steadily decreasing number of points. After a set number of completions, the amount of points earned from completing the mission goes to zero. For these Sub-Events, the number of stacks is 5.
So, let’s take a fictional mission…
First time you beat it: 100 points
Second: 60
Third: 40
Fourth: 20
Fifth: 10
Sixth: 0
Do the points on a mission eventually come back?
Yes! After around 8 hours from the time you completed the stack, that missions will start regaining their stacks and points to full. So, if you time yourself correctly, you can complete the same mission 15 times for points during a single Sub-Event.
One thing I’m not too sure about, is how the recharge happens.When stacks recharge, do they recharge from the bottom of the stack up? Or do they recharge completely independently?
I blame everything bad about this game on “Rubberbanding”, but I don’t know what Rubberbanding is, can you explain?
Rubberbanding was introduced in the second PvE event (Heroic Juggs, I think?), with a fair amount of controversy - somewhat due to complicating things and somewhat due to a couple poor implementations (Heroic Venom…).
The concept is as the name implies, the further back you are in points, the farther forward you’ll be able to propel yourself. It works by calculating a multiplier every time you complete a mission, and then applies that multiplier to the mission point total.
So, if you complete a mission that is normally worth 10 points and a rubberbanding multiplier of 5x is calculated, then you will receive 50 points for that mission.
For this Event, that multiplier will range in value between 1 and 10 (kind of guessing about 10, but I think it’s correct.) The multiplier is determined by the difference in points/rank from the person in first place in the Main Event. Nobody but the devs know what that formula is, exactly (and nobody on the forum has taken the time to try to figure it out themselves…especially since the devs tweak it with every event.)
I’m also guessing about it being based on the person in first place. It could very well be based off the person in 10th place, or the average of the first 10 places. It really doesn’t matter THAT much, though - you just need to know that it very highly correlates with the person in first place.
So, let’s say you just started the event today, and you are ‘infinitely’ behind the pack leader…you’ll have a rubberbanding multiplier of 10x.
Taking the mission values I made up from a couple questions ago, these missions are now worth:
1st: 1000
2nd: 600
3rd: 400
4th: 200
5th: 100
Players closer to the main event leaderboard will have smaller multipliers. So somebody who is rank 1000 in the overall bracket, might have a multiplier of 5x, so their missions are:
1st: 500
2nd: 300
3rd: 200
4th: 100
5th: 50
However, after they do the mission for 500 points, they are actually now rank 600. So, the value for the second completion will actually be much smaller than 300.
So, you can see that the closer you are to being on top of the main bracket, the fewer points you get.
I just completed all of the missions in my Sub-Event to zero points, but I’m nowhere near first place. This game is so stupid and I want a refund for fraud. What gives?
There are a couple of reasons this would be true, given all of the above information.
One possible reason is that the person in first place has already done their missions twice, with a recharge in between.
The other reason (which makes up probably 99% of cases), is that they just rubberbanded harder than you had. So let’s say that both you and first place dude (or dudette) joined the Sub-Event at the same time, but you were rank 100 in the Main Event and he was rank 10,000 in the Main Event. Since his point total is so much further away from the Main Event first place player, his rubberbanding multiplier is really high. Thus, he gets more points for each of the missions that he would complete as compared to you.
WTF! So if I get more points by being behind, why would I be penalized for playing more?
This is the question I hate more than any other on this board.
The short answer is that you’re not. Not really, at least. Rubberbanding is designed so that the person who plays the most (with some small caveats expanded on later) will win out in the end for the Main Event.
In the previous scenario, even though the second player is crushing his Sub-Event, they are likely STILL behind you in the Main Event, assuming you’ve completed the exact same number of missions as they had in that particular Sub-Event. Rubberbanding is (in theory) designed so that everybody keeps their same place in the Main Event bracket, for the same amount of work. What rubberbanding achieves is that the number of points between those two players will become smaller and smaller.
I was 50 points away from the last progression reward, why are the devs big meanies, and how do I get that dollar I gave to them back?
One thing that rubberbanding introduced was an added concept of the player base helping each other out to get the progression rewards. Since the rubberbanding multiplier is based heavily on the point total for the player in first place, the progression rewards achieved by each player is very largely dependent on what the people at the top do. Since the players in the top 10 are not affected by a rubberbanding multiplier, every point gained by the person in 1st place is essentially a point towards everybody getting to the higher progression rewards.
So, if you find yourself falling short of a certain progression reward at the end of the event, the appropriate split of blame follows as such:
90% - The overall playerbase (particularly those at the top)
9.99% - You
0.01% - The developers.
Does Facebook have more privacy than MySpace?
Sure, Tom Brady has had a great season with the team he has had, but Peyton Manning has had one of the greatest seasons ever. Definitely deserves the MVP.
More to come…