The Punisher (Dark Reign) ![]()
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8670 Tile damage: 11/61/12/13/70/79/4.0
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**Molotov Cocktail - Black 7

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The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 3 turns, converting a random basic color tile to a 12 damage Red Attack Tile.- Level 2: Increases Attack tile damage to 15.
Level 3: Increases initial team damage to 89.
Level 4: Increases Attack tile damage to 18.
Level 5: Reduces Countdown to 2.
Max Level: 783 damage, 78 damage per Attack tile
- Level 2: Increases Attack tile damage to 15.
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**Judgement - Green 8

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The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.- Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
Max Level: Damage increased by 122 per Strike tile
- Level 2: Increases Strike tile strength to 14.
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**Retribution - Red 8

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The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.- Level 2: Increases base damage to 177.
Level 3: Downs target if their health is below 30% of max. (or Max 1304)
Level 4: Increases base damage to 236.
Level 5: Downs target if their health is below 40% of max.
Max Level: 1482 damage
- Level 2: Increases base damage to 177.
(Older version below)[spoiler](stat block added by moderator Nonce Equitaur)
The Punisher (Dark Reign)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 10/52/11/12/60/67
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Molotov Cocktail - Black 7 AP
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 3 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Level Upgrades- Level 2: Increases Attack tile damage to 15.
Level 3: Increases initial team damage to 89.
Level 4: Increases Attack tile damage to 18.
Level 5: Reduces Countdown to 2.
Max Level: 557 damage, 113 damage per Attack tile
- Level 2: Increases Attack tile damage to 15.
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Judgement - Green 8 AP
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Level Upgrades- Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
Max Level: Damage increased by 104 per Strike tile
- Level 2: Increases Strike tile strength to 14.
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Retribution - Red 8 AP
The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
Level Upgrades- Level 2: Increases base damage to 177.
Level 3: Downs target if their health is below 30% of max.
Level 4: Increases base damage to 236.
Level 5: Downs target if their health is below 40% of max.
Max Level: 1482 damage
- Level 2: Increases base damage to 177.
(original post follows)
The Punisher (Dark Reign)
3 Star Rarity (Rare)
Max HP: 5800
10 / 52 / 11 / 60 / 12 / 67 / 4.0x / 4
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Molotov Cocktail - Black 7 AP
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Level Upgrades- Level 2: Increases Attack tile damage to 15.
Level 3: Increases initial team damage to 89.
Level 4: Increases Attack tile damage to 18.
Level 5: Reduces Countdown by 1.
Max Level 5 - 557 damage, 113 damage Attack tile
- Level 2: Increases Attack tile damage to 15.
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Judgement - Green 8 AP
The Punisher unloads his arsenal. Destroys a 3x3 group of tiles, doing damage but not generating AP. Chaos creates an opening, converting a basic color tile to a strength 12 Strike tile.
Level Upgrades- Level 2: Increases Strike tile strength to 14.
Level 3: Creates 2 Strike tiles.
Level 4: Increases Strike tile strength to 17.
Level 5: Creates 3 Strike tiles.
Max level 5 - 104 strength Strike tile
- Level 2: Increases Strike tile strength to 14.
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Retribution - Red 8 AP
The Punisher draws his sidearm and finishes what he started. Damages the target for 118. If they are below 20% of their max health, he downs them.
Level Upgrades- Retribution
Level 2: Increases base damage to 177.
Level 3: Downs target if their health is below 30% of max.
Level 4: Increases base damage to 236.
Level 5: Downs target if their health is below 40% of max.
Max level 5 - 1482 damage
- Retribution
[/spoiler]