As has been discussed at nauseum, iso is at a premium for 4* and 5* players.
I really don’t think demiurge has an appreciation of the scale of that problem (at least their actions strongly imply that they do not). And to a lesser extent, neither do 2* and 3* players, for whom iso rates might seem reasonable.
Case in point:
My most recent LT pull was a carnage red. My carnage was 3/4/5 @145 (more than enough for his 4*ddq), so this is great news, right? Now he 13/13 and ready to champ.
That’s all true. But I only have 260k iso stockpiled. At 12/13 covers, carnage needed 251,790 iso to hit his softcap of 250. At 13/13, he needs 330,727 to hit 270. Plus champ’ing fees. So that 1 cover increased my iso needs by almost 100k.
Well, that’s a classy problem you say? Just save up that extra 100k and you are good to go in a week or two. And you would be right, except that carnage isn’t my only 13/13 4* at or below level 200. He’s my 5th. And I have another 6 4s at 10 or more covers (and another handful at 7-9). So no matter who I prioritize, a good 1/3 of the current 4 roster is going to languish for months. And thanks to scaling/mmr, I can’t get too much use out of underleveled 4*s.
On top of that, any future carnage cover I pull is useless until I can champ him. So my odds of a good LT pull just went down.
I could drop $1,000 US on iso right now and not even cover 1/3 of my current iso needs. Yet the game still tells me to treat a 1k iso reward like a gold-tier prize. And a 2.5k iso reward is marked like a 4* prize. And I have a weaker 4* roster for a veteran.
Iso distribution rates may be ok for the 3* tier and below, but they are comically pathetic at the 4* and 5* tiers. Nibbling-at-the-edges changes like increasing the alliance daily iso, or adding tens of thousands of iso to the taco vault are cute, but they don’t really do anything to solve the problem when 1 4* cover can add 100k to a player’s iso needs and make LTs less appealing to boot.
Something significant needs to be done.
This is not asking for a hand out or complaining that vets like me are entitled to “free” iso. Anyone with even 1 4* champ knows that it takes a ton of play time and/or a lot of money to get that far. This about the fact that the current resource economy in the game is broken. Covers and HP are distributed at a rate that is wildly different from the rate of iso distribution. Real money pricing for iso is simiarly out of line with pricing for HP. Without even considering questions of what the idea distribution rate should be, it’s obvious that the current rates do not work in concert with each other.