Minor in the scope of things, but I’d also say the Carnage “buff” is also a Nerf. The green is cheaper, but with instinct no longer a passive, there won’t be enough special tiles to do significant damage. Red aoe is more expensive. Nothing about this feels like an improvement to me.
It’s definitely a nerf, unless his damage numbers have been increased significantly.
Those people who don’t use him, and only see him as an enemy in PvE, won’t care but he was fun in the right team and the choice to cut him down is puzzling.
It’s a nerf for sure, which is crazy because he is a low tier 4 Star, and only was used when boosted as a PVP scarecrow.
However, in an odd way this is also a sideways “buff” for PVE. Those damn nodes with Carnage + 2 Muscles… Also Venom Bomb will not nearly be so bad.
I have always hated Carnage since his release, so for me personally this isn’t much of an effect. I have a personal objection to self-damage powers:
It’s a passive aggressive way to make players spend Health Packs
It’s bad and/or lazy way to try and add “negative side effects” to a power that they can’t figure out how to balance.
It’s BS design, especially in PVE, as the AI doesn’t care how much self damage it takes because they don’t have persistence or any long lasting ramifications with their Health after the fight is over. But players do.
At least he’s in purgatory of the vault, so people won’t pull him anyway. I feel bad for players that don’t have better alternative due to RNG.
From what I’ve heard from 5* players, OML was just “okay” on that level, but he was great as an all around 5* for a mostly 4* or lower player. This nerf is mostly going to hurt those players. So Thanos, Phoenix, or Black Bolt will get the nerf once whales have newer stronger toys and the non-whales have had enough luck and time to cover them.