There are various balancing threads:
- Who should be next in line for balancing? v2.
- Upcoming Character Change: Spider-Man (Classic).
- Is there a known ETA on the Magneto changes.
- Compendium buff suggestions.
A round of buffs is necessary now to elevate the weak characters. Weak characters hurt the game since they don’t get used, which decreases variety in play. They also don’t get leveled, which makes them even weaker.
- Loki – see the Buff Loki thread.
- Doom, Loki, Ragnarok, Bullseye, 2* Daken – give them a third skill.
- BWGS, Daredevil – more health. [EDIT – Removed The Hood]
- BP, HT, Psylocke, Spiderman, Hawkeye – allow choice of basic color tile. (EDIT - removed Daredevil, added Hawkeye)
- IW, IM40, Bullseye, Moonstone, Bagman, Cap, Yelena – Reduce AP costs of most expensive skills.
- IM40 – remove his AP drain.
- 2* Captain America – align with 3* Cap.
- Daredevil – Return (AP-1) when traps are deactivated. If enemy countdown tiles exist, lowest value +1 when trap is set.
- Psylocke – Let her choose a basic color tile, and her drain works on that color.
- BWGS – Let Deceptive Tactics convert environment tiles.
- Change Magneto’s max yellow tile damage to 10, and his max purple to 52.
- For certain weak characters, occasionally allow half cost power promotion and half cost leveling.
To increase team diversity, some character should get color changes. We don’t need any more red/green/yellow characters. Here are some of the best possibilities for color changes:
HOOD – yellow/blue/black → yellow/purple/black
HUMAN TORCH – red/black/green → red/black/yellow
HULK – green/red/black → green/purple/black
WOLVERINE – green/red/yellow → green/red/blue
The Spiderman nerf has caused inclusion in the opponent teams to go from near 90% to almost nonexistent. The greater variety of opponent teams is a good thing, but there were several suggestions would have made Spiderman more fun to play that would have still removed his abusiveness.
I’m not sure what nerf is planned for Magneto, but do this nerf instead: Increase blue cost by 1. Double red costs/damages/effects. This effectively erases the character’s worst abuses, but doesn’t change much about him. This is the nerf everyone is expecting, so may as well do it. A much more severe nerf would remove the character that is most fun to play.
OBW needs some sort of nerf, but make it minor. Increase AP costs for blue/purple by 1.
Another buff could apply to any player with a roster going above some threshhold, such as having 5 level 141 characters. When a roster passes a threshhold, then let them get an automatic +50% buff on all 2* characters and an automatic +100% buff on all 1* characters.