I’ve read a lot on the pros and cons of vaulting, and I think there are really valid issues on both sides.
Pro: Newer players get rostered characters to useable levels much more quickly, and aren’t eternally left behind by people who have been in the game for 3 years.
Pro: Iso supply is easier to keep up with (even though we’re all always in short supply - that’s part of the game, figuring out how to apply the limited resource) and use effectively for roster development.
Con: Vaulted characters are still used in PVE event essential nodes, and a couple of DDQ essential nodes, and get buffs making them strong characters if you’ve got them at useable/champed levels. The path to getting them rostered is long and slow if you don’t already have them. Getting them useable is long and slow if they’re undercovered.
Con: A lot of great rewards are in the champed levels which are not pretty inaccessible. Other than long and slow.
Con: Everyone is champing and playing with the same few characters now and it’s getting boring facing the same teams in PVP all the time.
Based on that, it seems to me that we will soon end up with a lot more vaulted characters than unvaulted and an even greater gap between longtime players and newer players. However, putting them all into one store and letting people use CP to pull there just leads back into the previous dilution issue as people have to choose where to spend the same resources.
My proposal:
• Create a separate Vault Cover Pack with 1/2 the currently vaulted characters in it - the ones who have been in the game the longest. Set the odds at something like 1:20 for 5*, 1:8 for 4* and the rest 3* (no 2* characters in this pack)
• Add a node reward to DDQ which is a token for only that Cover Pack. Make additional pulls a very high cost - say 500 HP. Or just don’t allow additional pulls.
• Every season, rotate out 1/4 of the characters who have been in the pack the longest, and rotate in 1/4 of the characters who have been in the vault the longest.
• Buffing/Essential usage: For vaulted characters, only use those that are in the Vault CP pack that season.
I think this will create a fast enough route to progress/rostering for older characters to keep them useable within the game and it will create variety in rosters on a regular basis as characters rotate in and out of the CPs and buff bonus. While still putting most of the focus on developing the newest characters before they go into the vault.
Thoughts? Proposed amendments?