Reading the prerelease notes i started wondering how some of the mechanics might actually work in the game:
I don’t see big issues cropping up with Pilot and ninjitsu other than them seeming to be lacklustre.
but the other two seem to have issues. Now don’t jump on me immediatly, I might be wrong but I’ll be interpreting these mechanics in the way that previous mechanics have worked.
Reconfigure/Reconfigured: This one seems to have the biggest problem attached to it: to be able to reinforce that token creature you need to keep your third token slot open. If you don’t you’ll only apply the buff on the first creature.
now that in itself is allready quite limiting, but it gets worse: “When you cast a creature, if you control 3 creatures, replace this one ”
This means that if you have three creatures in play (lets call m A, B and token) that if you want to reinforce creature A by casting another A you are going to have to destroy Token to “make space” . We’ve had this with werewolf creatures (or was it the spirit ones?) that wouldn’t stack if you had 3 on the board.
possible solution? loosen the restriction a little so the tokens and creatures in play bypass the creature count whenreinforcing.
Channel: suffers from the problem that other charged mana cards have (think of stored mana and the one that created land tokens. You can’t stop charging the card past the channel limit and if you then use the ability you lose all that mana. In the end it’ll be better spent to just play the card normally.
possible solution? either a pop up asking if you want to keep charing the card or have the card move the superfluous mana (when using the channel ability) to the next available card in hand.
Anyway, i hope I’m wrong…
Edit:
Ninjitsu: After another look at the cards I have a really tough time figuring out why one would use that ability: while it doesn’t cost mana, it does cost turns. for ninjitsu 6 a minimum of 2 turns of attacking with 3 creatures up to 6 turns with one. and then you lose that creature (back to hand) so your net gain is at best equal and at worst negative.
essentially you’re paying with time and a creature. Aren’t ninja’s supposed to be quick?