I don’t know if this has been discussed before, but I’ve noticed a big difference between a boosted 4* and a boosted 3*, meaning that the amount they are boosted is uneven between the tiers. I’m referring to the weekly boost list, but this applies in other boosted situations too. I’ll use my roster for example:
Regular Star Lord (3/5/5) level 272 - Health: 14,103, Oldest Trick in the Book: 2,789 Base Damage + 1,177 damage for each CD tile (Max 9,851 damage)
Boosted Star Lord (3/5/5) level 368 - Health: 28,221, Oldest Trick in the Book: 5,560 Base Damage + 2,343 damage for each CD tile (Max 19,618 damage)
*So, you can see that his health and damage are increased by about 100%
Regular Scarlett Switch (5/3/5) level 187 - Health: 9,741, Reality Crush: 2,305 team damage (6,915 total damage)
Boosted Scarlett Switch (5/3/5) level 274 - Health: 14,212, Reality Crush: 2,757 team damage (8,271 total damage)
*So, her health is increased by 46% and her damage is increased by 20%
I’ve noticed this with other characters too, such as Boosted Nick Fury deals 20K instead of 10K with his Demolition; Boosted IW deals 16K instead of 8K with her Force Field Crush; but boosted 3s only deal about 20% more damage, so I end up choosing a non-boosted 4 over a boosted 3*. Perhaps the discrepancy comes from the concept that a boosted character is roughly equivalent to a non-boosted character one tier above them, meaning a boosted 3* is similar to a 4* and a boosted 4* is similar to a 5*. If this is the case, then it shows the small difference between the 3* and 4* tier, but the huge difference between the 4* and 5* tier.
I’m sure I’m not the only one who has noticed this.