Unstable ISO-8 - Oct 17 - 24

POWERED-UP:
star.png
star.png
star.png

icon_captainamerica.png

icon_deadpool.png

icon_thor.png

star.png
star.png

icon_humantorch.png

icon_blackwidow.png

icon_storm.png

Rewards

Progression:
1500 cardpack.png

2000: healthpack.png

5000: 50 imcoin.png

6000: icon_storm.png
blueflag.png
8000: cardpack.png
10000: icon_blackwidow.png
purpleflag.png

15000: 50 imcoin.png
20000: star.png
star.png
icon_humantorch.png
greenflag.png

30000: 50 imcoin.png
40000: star.png
star.png
star.png
icon_captainamerica.png
redflag.png

Solo:
1-2 star.png
star.png
star.png
star.png
icon_wolverine.png
greenflag.png

3-20: icon_ms_marvel.png
redflag.png
yellowflag.png
blackflag.png

21-50 icon_ms_marvel.png
yellowflag.png
blackflag.png

51-200 icon_ms_marvel.png
blackflag.png

201-500 icon_moonstone.png
blackflag.png

501-1000 icon_redface.gif

Alliance:
1-100 icon_ms_marvel.png
blackflag.png

Ms. Marvel’s worst power is the top 10 reward, her best power is doubled, and we get Cap’s best cover for progression. Unstable ISO-8 sucks, but at least the rewards are decent.

Thanks for taking the initiative!

So how do the subs work in this 6-day long event? Are they created when you beat the first node and all that? When does the first sub end?

There are no subs in this event. New nodes appear approximately every 24 hours.

Oh wow! So it’s just one series of nodes on the main page and that’s it?

Might be worth showing that these are 2* rewards.

Yep. The existing nodes disappear and new nodes will appear. There are also one or two nodes that are offset from the main switch by 12 hours. (they switch at noon EST, everything else switches at midnight EST). It’s quite the grind and hopefully scaling won’t be as bad as it has been in the past.

How is rubberbanding typically?

Seems like the main nodes will be switching at noon EST this time, since that is when it started?

Thanks a bunch for the clarification! So you think the current nodes will disappear tomorrow at noon EST? And also some new nodes will show up tonight around midnight EST?

If that is the case, they really should display timers for that.

I’m not an expert on rubberbanding, but from what I remember, for the first run of the event where rubberbanding was implemented it was ridiculous; all you basically had to do was play in the last hour and you’d score top 10. They toned it down and I expect it to be tweaked further in this run.

The main set of nodes should switch around noon, and then the one/two nodes should switch at midnight, but off the top of my head I’m not 100% sure of that. Something to add to my notes, I suppose.

IIRC this was the first post-prologue story event, and D3 was still feeling out how they wanted to structure PvE events. But they’ve run it unaltered at least twice now since working out the whole system of sub-events attached to a main bracket.

It also looks like it’s worth a quick clear today while double iso is still in effect.

Good point.

Jumped into a bracket at 994. icon_e_smile.gif
How do I time things so well?

The only thing changed about this event is the rubberbanding and it is a horror show of everything that can possibly go wrong with a PvE event when you’re new to making them. As players we really don’t need to be reminded of how bad things used to be. The only saving grace is that the enemy lineup rarely has Daken so it’s one of the weakest DA lineup you’ll see.

So when do the first nodes rotate out? In how many hours?

Nah, scaling was a much bigger (and worse) change than RBing.

In regards to scaling, despite doing lacklustre recently, I’m seeing some…quite high nodes. Venzuela Showdown (goons) 210/211/211… Relationship Issues 202/203… Well, I’ll do my best.

I don’t suppose that ISO is still doubled for this event until the end of the Anniversary tonight???

Oh yeah, I forgot about that part. The scaling on this event seems to be pretty high too, perhaps to compensate the relative lack of Daken. I have a level 270 goon only node, and sure I won’t say that is hard, but it still doesn’t take much to die when half of the goon’s move can one shot a character from full health when they’re at that level.