We’ve got more coming after this, but I wanted to get one upcoming batch in front of you so that there was more time to plan for any affected Agents:
Falcon: Inspiration
Old ability:
Inspiration - Yellow Passive
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 3 friendly Protect, Strike, or Attack tiles by 10 percent. Level Upgrades
Level 2: Improves friendly tiles by 15 percent.
Level 3: Improves friendly tiles by 20 percent.
Level 4: Improves friendly tiles by 25 percent.
Level 5: Improves friendly tiles by 30 percent.[/color]
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New ability:
Inspiration - Yellow Passive
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7. Level Upgrades
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Max Level: Improves 3 friendly tiles by 79.[/color]
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As announced earlier, this ability needs to go to a static increase instead of a percentage. The percentage works great for scaling but works horribly for the character himself since it means that keeping Falcon at lower levels so that he doesn’t tank any of the tiles is advantageous. Percentages also have the disadvantage of being great for high powered Strike/Protect/Attack tiles but fairly useless on low powered ones such as Storm (Modern)'s Hailstorm. Making the increase static instead of a percentage fixes these issues by allowing the value to scale by Falcons level. This means that it’s important to level Falcon up to get more advantage from this skill. It also creates a strong reason for players to use Falcon with other characters that use lower powered tile placements as opposed to having him be at his strongest when dealing only with characters like Doom or Magneto.
And a minor tweak to Storm (Modern)'s Level 5 Lightning Strike:
Old Ability:
Lightning Strike - Green 10 AP
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Level Upgrades
Lightning Strike - Green 10 AP
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Level Upgrades
This little tweak came about as a result of her usage as AI in Simulators and her increasing usage in lower level Versus battles. While it still remains wholly effective, the loss of 2 AP per Lightning Strike (and associated fraction of a chance of a cascade as a result) keeps her from creating quite so much board destruction and repetitive turn over turn ability usage all at once.
The plans are for these changes to roll out by the end of this week.</span>
looks like a typo somewhere in there, level 5 is no different than level 4. looks like level 5 was intended to affect 4 tiles, or levels 1-4 was designed to affect 2.
Typo at the top. It’s 2 tiles at base, 3 tiles at Level 5. Sorry about that!
Not that it will have any effect on me at all but how about 2* hawkeye. Want he on list?
Also x-force wolvie and Loki seem in desperate need of attention.
I hope all the changes roll out ASAP! Ready to see what happens and try out new version of every1!
Yep, Hawkeye (Modern) is still on the list. Storm just slipped out there early since it was a quick and easy single digit change. Loki’s in a little better shape than Wolverine (X-Force), so he’s further down on the list for eventual design lovin’.
Dakan + falcon for days now. Kinda wish it stayed a % to be honest, but I understand why they changed it. Still, that’s pretty ridiculous with dakan.
Storm change is shrug. It will affect low lvl players only really, but not to an extent where it dramatically changes anything.
Hopefully mags and spidey don’t get tinykittied in the tinykitty hole as some suggest but get edged into a better territory. 6 blue for magneto, 6 red for magneto, and a new function for spidey’s blue. fingers crossed
Xforce better get buffed before any of that happens though…
Is it just me, or does that Falcon change seem very very strong? Throw up 3 punpun tiles for 9 green, and every yellow match after is 2/3rds of a judgement, without spending the yellow AP to boot. I would have expected +50 per tile or something like that, but +80 seems really really good.
It’s certainly strong in some cases, but decidedly weak in others, which makes for an interesting balance. It synergizes well with Punisher, but not particularly well with Nick Fury for strike tiles. It’s not entirely great for most attack tiles, except maybe Doom. Not great with IW protect tiles, but good for Falcon’s. It may even be the case that you would consider the additions on protect/attack tiles are wasteful if you also have strike tiles out. shrug we’ll just have to see how it all plays out. I don’t really anticipate falcon to become a mainstay of rosters just yet.
Yeah, I was only thinking of the changes with respect to Punisher. I think that it will probably end up just okay with the non-spammable strike tile characters, but I expect it to be slightly ridiculous with Punisher/LazyDaken.