We’ve had a recent influx of VERY powerful 3* options added to the game…
- Rocket & Groot
- Cyclops
- Luke Cage
- Blade
- Iron Fist
We have several great revamped and long term 3* characters as well…
- Magneto
- Thor
- Doctor Doom
- Hood
- Black Panther
- Captain America
- Deadpool
Not to forget characters that shine when used in combination with others…
- Patch and Loki/Daredevil
- Daken, Blade and Falcon
I’m sure I’ve missed a few (especially 3* combos with AP generators) but the point is we have a fairly healthy and diverse 3* character list going on right now. Even adding in the 4* pool of IW, Fury, Star-Lord, Devil Dinosaur and Elektra doesn’t throw this off.
With all that setup aside…imagine MPQ with the following changes.
1) Thor: Goddess of Thunder
- Health reduced to 12,000
- Power Surge now only applies charge tiles to Red and Yellow tiles.
This allows her to still one shot anything with her red/blue combo but then lack the ability to sustain the combo after the initial stun. Making charge tiles more of a risk/reward prospect as was originally intended by design. The health reduction makes her a bit more reasonable to deal with when it comes to 3* character damage output.
2) X-Force
- Green Power deals 500 less base damage
- Surgical Strike: Steals and adds AP based on how many covers the skill has. At 5 black surgical strike can drain 5AP and gain 5AP. All other damage and tile destruction mechanics remain unchanged.
X-Force’s green is mostly okay. It’s supposed to be a powerhouse as he’s a 4* character but the damage he does with the potential to cascade really makes certain low hp characters like Hood and Loki trivial. Lowering the damage slightly makes put this skill more in line with other powers around the same cost without making it so weak that it’s useless. Whether the damage reduction should be 500, 750, 1000 or more is certainly up for debate. But an adjustment feels appropriate given the skill cost to benefit ratio.
The suggested black skill change should be obvious. Draining and gaining less AP helps keeps this skill from chaining other skills as reliably. So rather than chaining SS into 2x Green vs Hulk you’ll only be able to chain it into 1. This is still a potent 8k+ damage combo with mass cascades but that’s okay because other characters have these kinds of combos (Mystique, GSBW, and Doom for example). XF’s is made more powerful as a 4* by nature of generating AP from cascades.
3) ALL bonus AP generating boosts are removed from the game.
We’ve got plenty of characters who can help with that now (Hood, Loki, X-Force, Cyclops, Doom, GSBW, Mystique, etc). No more absurd competitive advantages that automatically make any offensive match trivial (barring AI cascades).
4) Hood - Dormammu’s Aid rework
As someone who now has 3 hoods this one is particularly hard to recommend. Hood’s blue is already somewhat problematic in the current game. Remove the ability to use boosted AP bonuses to take him down quick and the problem just intensifies. I realize that Hood negates enemy Hood but this leads to a character tax when selecting a team of only 3 people. The game would inevitably devolve to ______/ ______ /Hood. Lets be honest…that’s how most of the game operates now until you bring boosts into the mix.
How do we change his blue?
Any number of ways. I think passive non-interactive AP steal is simply harmful for the game. Rather than further nerf the passive ability I’d much rather see it become an active skill. Something more along the lines of OBW, Mystique or even Loki’s.
What do these changes even achieve?
Don’t you realize there will ALWAYS be ‘best’ teams for optimal play?
I realize that the nature of a competitive game means that we’ll always have PvP’s dominated by the same team. These suggestions instead offer a more varied selection of viable alternative characters to the top tier. They might deal a little less damage and kill a little slower..but it’s not the enormous gap that we have now.
From here D3 would simply need to continue revisiting older characters and improving them over time as you have been in order to further balance out the playing field.
Do you think some of these changes go to far? Not far enough?
Are these characters fine as is?
Most importantly, do you think these changes would make for a more fun game?