Weekly 4* proposal

In reply to your list…

  1. Occurs only once, and is generally considered a horrendous nightmare. Requires insane amounts of time to acquire.
  2. Valid, this strategy works, and is one of the best ways to get 4* covers. Must wait a minimum of 60 days before repeat covers are available again with 7 4*s in the rotation.
  3. Also works, though shooting for 1000 is often cheaper. But likewise using method #2 makes it harder to save up for #3
  4. Yep there are 4*s in the dailies. Each cover only once, and most have not even been added to the list yet.
  5. Completely random, utterly unreliable.

Lets be hypothetical for a moment.
New 4* is released. You are inhuman and earned 3 covers, and an alliance. Next pvp has a progression at 1000. Thats 5 covers. Every 7th event (for now) will have another cover up for grabs, but shield hopping to get them cuts into your saving up to 2500. Lets say you have already saved up and can buy two covers. Then earning each of the 7 remaining covers via 1000 point progression you will max out that new 4* after approximately 120 days.

So to recap, this is an absolute top tier player spending 5k HP (not counting boosts and shields) and still taking four months to finish a new 4* Yes lucky tokens and possibly a daily in there would speed that up, but I don’t see how this scenario is perfectly normal and makes sense that the very best players need to wait several months or spend tremendous amounts to “earn” a new character. What hope does a normal player have? Realistically it will take so long for a player like myself to get a fun new 4* that there is no point in me losing any sleep trying. If it were close, if it were a difficult but attainable goal I would go for it, rise to the challenge and even pay some money to reach that finish line.

As it stands now, those rewards are for people with more free time than I have, or a larger gaming budget. A weekly 4* would mean I might eventually one day get to play with electra, or starlord, or xavier. Those who have more time and money to dedicate to MPQ are already doing so. My also getting that right an eon after they do does not detract from their experience. You say it would drive away the whales, but this would help them too, those who work crazy hard might sigh in relief that they don’t have to go to 100% in every event.

Why is a list of 5 ways to get 4* covers so much different than a list of 6 ways to get 4* covers?

You need to explain why a weekly system that will take months to give max 4*'s is “easy”. Whales can still get the three base covers, and buy them while it takes literally a year before a pure weekly player will max one 4* out.

Easily is a relative term, which depends on how much effort/money a person thinks a 4* is worth.

If you’re only playing weekly without spending then it should take you a year or more to max a 4*, the most powerful type of character in the game.
If you’re playing even casually daily, it’ll come much earlier than that. Completely ignoring other routes to getting 4* is disingenuous. That’s like forwarding an argument where a player is ONLY going to get 3* covers from DDQ means no maxed 3* for a year, and yet we all know people who have maxed a 3* character in 3 months or less.

Funny, I think it is an attainable goal and shoot for it the long run for myself, but perhaps that is due to different playing style and attitude. I don’t think maxed characters are the only way to fight; eg am using a slightly undercovered IF right now, hoping the RNG gods will smile upon me. Similarly, I find placing in the top 50 for a 4* cover attainable, but just not worth it. With the newer 3* there are plenty of unexpected combinations of characters to try out with my less than maxed 4*s.

Maybe I do have the wrong attitude about it. But from my point of view:

  1. Utility characters can be awesome at any level even undercovered, IF is definitely utility who keeps getting better with levels.
  2. 4s eventually surpass 3s but only with the right covers and sufficient levels.
  3. I would rather put my iso into a 3* I can get the covers for, than level up a 4* whom it may be eons before I can get the covers to be competitive with.
  4. If and when I have a 4* that does earn enough covers to be a threat then I can divert iso to them.

I look at it as a cost benefit analysis. I can save up HP to buy covers for a 4*, or I can use HP to regularly earn 3s I also want to try and level up. I can buy roster slots to keep adding new characters who will be fun to play, OR I can sell off characters to funnel every shred of HP I earn into earning or buying 4 covers. I can maximize my play and readjust my priorities, but the simple truth is this.

They are releasing new 4* characters much faster than my play style allows me to acquire them. So for now I take what I can get. But I see how long it has taken me to get this far, and how fast I am progressing, and see that realistically there are many characters I will simply never get a chance to play with. When the answer is eventually, or with hard work, or with good luck then I would be happy to keep striving. I’ll have a finished x-force one day, and in time I will have a nerfed 4thor too, eventually my fury will get up there, but there will be more new 4s that under the current system I will only be able to add to the list of, “likely never” to join electra, starlord, xavier, IW and dino. 3s I still feel will come in time, and they can be earned fistfulls at a time if you work for them. 4*s used to be seen as manageable but now the majority of them are past the horizon.

If you are progressing fast enough that your hope for finishing these characters remains unblemished then I am genuinely happy for you. Not all of us see it the same way, and I happily advocate for ideas like this weekly 4* thing because it would bring my hope back.