What is my decks winning rate when the AI is playing those

if I remember correctly, the objective existed before
summon did not count as cast. so summoning
tokens counted against you. I remember it as direct
damage + steal opponent creatures once you played
2 werewolves.

HH

Yeah the objective used to be harder due to that. But due to enraged usually all you needed are the two werewolves.

Let’s keep in mind that also objectives that require you to “have opponent lose 2 or less creatures” can be hindered by spells the opponent casts that lead to those creatures being sacrificed. And in those situations, there’s honestly very little that can be done (at the point the event was released there weren’t exile effects in place either…)

Read it again. He didn’t say beginners should be able to hit them easily, but he did say they should be possible with the Origins planeswalkers and no mythics.

A fair compromise, however, might be dynamically scaling objectives. So an example might be lose 2 or fewer creatures in platinum, 3 or fewer in gold and 4 or fewer in silver and bronze.

And now everyone is never going to tier up. So the solution would be to give lower tiers less points. Which brings around the next round of debate.

I didn’t say “easily”, I said they need to have a slight sliver of hope so they don’t give up out of frustration.
They need to be curious and look at their collections and go “What if I try…”
But that particular one is not compatible with basic green at all.

The challenge can be better given by making people readjust their decks and their thinking through regular changes, NOT from sticking to one that deliberately punishes the weak.

I am fine if this one comes up occasionally, I am not fine with it being this way every single time.

The biggest thing is that things in a colour node should be doable by that colour, not bringing in a 2nd colour.

Green is already very very hamstrung in this version of the game. Basic Nissa has a lot of trouble. Sure you can use her, but there aren’t a wide range of strategies using most of your collection like every other single colour has.

Given that standard is a thing now, leveling up seems inevitable. Additionally, lower tiers already get lower rewards, and only compete with themselves, so lower points seems, well… pointless.

Though, if rewards become harder, then perhaps it’s time to resurrect my suggestion that secondary objectives should be worth more points than winning the match to encourage people to try harder for them, and/or have objectives that are impossible to achieve both. Like a consolation prize. Large points for lose 2 or fewer creatures, and small points for lose 4 or more creatures.