I’m on day 112. I have no characters above level 94. I have many ![]()
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characters, but only one with more than 10 covers. The one exception is The Hood who I have covered perfectly but have left at 94 to not hurt my PvE scaling.
I’ve been waiting to level my ![]()
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until I have two characters that can carry me to top 25 consistently in PvP. This requires getting more covers though.
Even before the PvP changes, I was unable to consistently finish in the top 100 with my ![]()
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roster. I needed either a fresh bracket, some luck in not getting hit, and usually both. With the PvP changes, it seems nigh impossible for me to place decently in any PvP event. I’m consistently matched against maxed ![]()
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that destroy my team. I’m also unable to even earn the 300 point progression reward that has a chance of awarding a cover. In fact, I’m way off the pace to get the Heroic 10-Pack for this season even though I comfortably earned it last season. PvP is unplayable currently with my roster.
Thus, I continue to focus the majority of my effort on performing well in PvE. This is where the vast majority of my covers have come from, mostly from Heroic and Event packs, but they are spread across my entire roster. The release of new characters accentuates this problem because I get Rank covers for new characters, but not enough for them to be useful. The amount of time required to earn these Rank covers feels excessive though. I spend close to an hour to do the nodes each refresh, and then 2-3 hours at the end of each sub grinding the nodes to try to finish top 10. With 8 hour refreshes and 24 hour subs, this is about 5 hours a day playing the game. I can feel myself running out of steam to keep up this pace though.
This leaves Deadpool’s Daily Quest as the only reliable way for me to earn the covers I need at the moment, but that means at least 3 months before I have another fully covered ![]()
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.
I realize that this transition is not supposed to be a quick process, but if I’m honest, I’m starting to become frustrated and lose interest in the game. What is the intended way for ![]()
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players to transition? Is there something I’m overlooking?