What is the true value of vaulted characters?

This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.

Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.

I’m not trying to get into a pro or anti Vaulting debate about this. You’ve all seen my opinions on it before. I simply understand a “casual” viewpoint. 1 in whatever is acceptable to them because they acquire so slowly almost every cover has value. With Vaulting they’ll never get anyone above 3-4 covers and that will cycle. That sucks.

They aren’t “gone forever” they just become more scarce. And if you BH one of them, the 1/20 rate of acquisition is still way better than 1/50+. (Recall that BH was part of the vaulting system. You don’t want vaulting, then assume BH didn’t happen either.)

And “a whole load of uncercovered characters” describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren’t even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.

I don’t know, I’ve tried a lot of these types of games and I have yet to find one that has a system that is anywhere near as bad as this one. I haven’t seen a single game that just said no to acquiring characters. They will limit them, but I’ve never seen them made virtually unobtainable. Maybe rotate them in and out, but just taking them away is BS. Especially when you are talking a major license like Marvel where people want to play there favorite characters. It’s bad business to have the characters but tell people they aren’t allowed to have them.

If they can only get 3-4 covers for a character from a pool of 12 in a 7-8ish month span, then covering any character the old way would be a process of probably a decade.

Hate for a double post, but can never figure out how to get rid of the quote thing if I erase a previous quote.

The bigger issue of all this is not vaulted 4s anymore, but the 5 star tier. We’ll have 20 five stars by the end of the year, and doubt by then we’ll have a reliable way of obtaining 5s other than rng.

We had 20 something g 4s when LTs were introduced to help us build our 4s faster…something needs to be done soon concerning the 5 star tier and all the woes about 4s really pale in comparison to the mess that 5 stars, at such a high number, compare.

The first post vaulting released character has yet to exit the pool, so there’s no real sample of this happening. If Coulson leaves and you still only have him at 2/2/1 or something, then maybe there would be something to this point.
But still, if the character you’re chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.

So, in other words, nothing has changed then. Theres still people with a whole load of characters who are under covered. Which obviously means vaulting needs scrapping as it hasn’t fixed any of the problems that were occurring previously. Bonus Heroes, also, will never fix the problem because the list of under covered characters will keep growing and growing and BHs aren’t earned quickly enough to keep up.

At this point, i think that person is just trolling. To claim that characters are not obtainable or that we “aren’t allowed to have them” while the ability to get them exists is disingenuous, all while openly admitting to not even participate in the process.

As someone who has managed to pull over 100 standard tokens without pulling even a single 2* I don’t trust rng inside of rng to build my roster

Well, now you’re either exaggerating or flat out lying to try and make a point. Disregarding this take on things just got even easier.

I wish I was. To be honest though I did have one time when I pulled 2 3* covers from standards on consecutive days out of a total of about 6 draws. I still tend to gravitate to the luck of the first time though. RNG inside of RNG is just dumb though. Bonus heroes has done exactly what it was meant to do, be enough of a gesture to keep everyone from revolting. No more.

No, plenty has changed. You can still “earn all the characters” using BH, if that’s all you’re interested in. Grab one cover, roster them, and move on to the next one. It’ll be just like the old system, in that you’ll have a whole bunch of unusable 4* characters, some of which wouldn’t be all that great even with 13 covers!

Meanwhile, those who are pulling their tokens can get current characters covered, tack a few covers/levels on whoever we’d like with BH, and run the current gang of 12 up at a decent clip, rather than a snail’s pace.

Do you even read anyone of these posts before posting this garbage. I I’ve said about a billion times I don’t want to take everything back to the way it was. I just want options. Make the vintage heroics available all of the time and pullable with heroic tokens earned. Have a vintage legendary that pulls either from the entire pool or just the vaulted stuff. You can build fast, I can build slow. Why do you have such an issue with that? Hard to believe that not everyone wants to be stuck with the same small handful of characters? That we might want to play as they character we like, not just what is forced on us?

I’m talking about casual players here. People who dont play everyday. For those people, these characters will leave packs without them fully covering them.

Under the old system, they were always able to fully cover characters because they were always available in packs. Now, they only have until they leave the packs, and then they are gone, other than selecting them as Bonus Heroes. Thats a poor system.

So this new, supposedly better system, is to roster one cover for every character and move on to the next one? Do you even read the nonsense you write? If thats an improvement over being able to roster all the characters you want, at your own pace, and then eventually fully cover them, at your own pace, then you live in a mad, mad world.

The real issue is that there are people who just want to be able to pull from a pool with all 4* that aren’t available in the latest 12 (myself included). Nothing wrong with the actual latest 12 pool either, I know it can help new players and those who just want to pull the newest 4*s. This is the only thing missing in the actual system: OPTION.

Another LT, with all remaining 4s (and preferably with no 5s, because their are available in the other two types of LT), would please and satisfy a lot of players, without harm those ones who prefer to pull from the latest 12.

If someone is so casual that they can’t get to 13/13 on a character in the 6 months that they are available in the tokens, they would have a heck of a time fully covering them the old way.

I am not saying i would oppose another token, either. I think the devs are doing themselves a disservice. Create a token where all of the vaulted 4* are available, just them, no 5*. That way people like you and others can continue to pull from them, and i can continue pulling from the 12. For the life of me, i cannot see any problem with making everyone happy.

Don’t leave the 5s out. I’d love a true classic 4 star token for vaulted characters, but if it’s 20 CP it better have the chance for some 5s too.

I could easily see myself buying tokens from both pools, but collecting 5s is still a major problem. One day I would like to have my bssm and strange higher than 2-3 covers.