Which PvE final reward would you prefer?

Wow it’s too bad it took people until 5 stars and champing to notice what lower players have been saying here for a year+.
There’s no incentive for players to actually ‘compete’ almost everyting in this game comes down to a check on how long you’ve spent on the game or much more important how MUCH you’ve spend on the game.

Joining this game is a giant shifting wall and all modes are competitive. Whether its faster clears in pve (yes you’re winfinite or 5 stars against a scaled up team is still faster than the dude with 1 star iron man who is probably going to give up in 2 months)

4 stars shouldn’t be the final reward. people WITH that 4 star can already get more points than someone without.they should be just before the cp.

In a year of on and off play, I’m already at the why even log in phase of this game. Even if I made a team of 4’s they still have very little use against others 4 stars and champed 4 stars. Every step forward will just follow the norm. I’ll never get to leave this slog part of the game without some intense 5 digit currency expense, and even that isn’t a guarantee.
I barely even do ddq’s at this point because 3 stars have no value besides eating up your iso so you can champ them.

Seems like 2 schools of thought are beginning to emerge here..

The new player perspective : we can’t compete with older player and they get all the rewards unless we persevere for a year with bad mmr and prizes

-and-

The veteran perspective: we’ve spent a year earning these rewards and we SHOULD be allowed to stomp all over new players, if you wanna be like us you have to do what we did.

Now vets need to understand that new player retention is vital to the games sustainability , so the new guys need to feel they can achieve something in order to stick around or (as someone pointed out) they will just go play another game. This is why we have noob brackets and also why you can slip back into noob brackets through lack of play.

New players need to understand that vets are the reason there is a game to play at all because they pioneered and live tested it (and continue to do so) back when it was new and hadn’t gained popularity yet.

What we need is for both sides to accept that there’s something negative about the other perspective and to not be so demanding about changes which spoils things for the other…as both of these types of player are needed.

Both. PvP has both. Why should PvE be any different?

I voted for the 25cp, the 4* essential for the current pve should be in the progression awards like the 2* and 3* covers.