A lot of hard work, a lot of time and grinding. I play both PVP and PVE and the rate of earning CPs is way too slow.
A 3 day PVP gets me 25~27 CPs and 3 or 4 or 7 days PVE gets me around 25~35 CPs depending on the PVE. It’s nearly about 60 CPs for both events with all the hard work and ensure I stay on T10 for PVP and hit max progression for PVE. Without alliance buying that gives your free CP and rely on your champions leveling up to get CPs, we need a better/more ways to get more CPs quickly.
Also after finishing the last PVE and hit max progression of the PVE, I save 40 CPs just to pull two PX covers which I have already maxed did not add any pleasure to my frustration.
We need the DDQ daily 1 CP feature back, more CP rewards on the daily supplies (instead of 15 CPs every 30 days) and more CP rewards for anyone who can hit T100 for PVPs and PVEs.
Any other ideas where the CP rewards should be?
Edit: Why can’t they put some CP rewards between 1K to 1300 on PVP? I would even settle with a cover or some ISO.
Look at the numbers simply by hitting max progression in PVE and 1300 in PVP (forget any placement rewards). You get 5 classic tokens in weeks where PVE is 7 days (3pvpx25+1pvex25=100cp), and an extra 25 (for another token) when there are two pves in a week.
Throw in an additional 12-14 from the 7 days of pve nodes, and a few placement rewards (which you will hit a few at max prog and 1300), and you have 6-7 legendary classic pulls a week, basically one a day.
This may be true for hardcore players with a very good roster that can hit all max progressions and 1.3K on PVPs. I am simply suggesting more CP rewards to help the general public on transitioning, although more CPs doesn’t guarantee pulling the covers you need/want but it gives people more chance to pull covers. Yes if you can hit max and 1.3K you get a LT pull a day but how about those can only hit 1K? The stronger your roster the more CPs you get then the rich becomes richer and the poor becomes poorer?
The flow is fine… since I’m one of many that is ISO starved, I restrained myself to opening 1 per day since championing went live. As mentioned above the 2 most predominate issues i see are; 1) ISO shortage 2) 5* RNG but there are other threads for them.
It’s very likely that as the 5* meta gets more robust and less elite, they will make it easier. Right now the people trying to sit on the tops of the charts should be complaining about the RNG nature of the endgame, not the quantity of covers they pull.
A mediocre 3* team can hit max progression on PVE, it scales. It takes work, but it isn’t impossible once you have some good 3s. As far as PVP, if you can’t hit 1300, then you are not advanced enough to be warranting getting a 4/5 token every single day as described above. You need to hit 1k for a while to build up your 4* roster, and save the cp you do get on PVE for direct cover purchases instead of random pulls until you get a team that you can hit 1300 with.
As others correctly pointed out, the frustration experienced is a symptom not a cause.
The actual cause is the RnG and this idea that after all this hard work you still end up with nothing useful thus completely stifling progression is a killer.
If during all this hard work the ISO came in at 2x the rate then you can actually progress, despite the constant RnG bullshit.
Not every player should be able to hit every single token or CP reward available, it takes time and effort to build up the roster to do this. If we’re going to argue that side of things, we might as well just give everyone that downloads the game 13/13 covers of every character and be done with it.
I’ve been hoarding my CPs lately. My ISO shortage is so extreme that I’m tired of pulling covers for cover-maxed 4*s that I have no chance to champion before those covers expire.
if you been here a year
15 to 25 cp a month
50 cp for the progression 3/4 day (so 100)
25 CP for the progression for week (so 50)
right there is 150 min for non daily and 165 to 175 for daily. that is 7 to 8 4 stars per month What is more then enough
now if you dont play PVE well start.
remember if they give out too many 4 stars too fast that means they would have to start working on 5 stars and people will complain WE CANT GET 5 stars
You need to rethink your advice. If you can’t get 1300, you’re not advanced enough to warrant getting 4 star tokens? Do you recognize how unrealistic it is to get 1300 without 4 stars in the first place?
While spending 120 CP on one cover for jean or hulkbuster, seems like a practical way of breaking into the 4 star scene… Its not nearly as good as dropping the hundred bucks or so people used to be able to do so. And Its really not if you consider the opportunity cost of missing chances at Old Man logans w/ better odds now versus how shity they get over time.
5 stars is where the meta is shifting to anyway, and every introduction makes the odds of getting the best one worse. Theirs no better time looking into the future to be cracking LT’s than right now.
It’s not that I don’t agree with your logic but you must look at the flip side of the coin as well: the rich get richer while the game gets harder for the poorer. We’re creating a hierarchy where only the upper echelon of players get an opportunity to compete for the best rewards.
Contrary to popular belief, a maxed out 3* roster is not viable enough to hit the 1000 progression in PVP anymore. It’s cute that veterans believe this, but the game has changed considerably since the last time they were in that position. I’m regularly hitting 4* teams at around 600-700 in pvp. I have all but abandoned PVP because I realize all I am doing is padding other players scores who will now make the game harder for me to advance as they grow their 4* rosters off the back of my 3* roster.
It’s not as if I think they should make it easier for us to reach certain rewards progressions, but I do believe they should distribute them a little more evenly and skew those rewards down to us peasants. Maybe offer a few command points at a lower progression, so at least we have some stake in the 4* meta game.
I regularly hit 1000 with just three stars. That’s without shielding. It is easier when I have two good synergistic 166+ as boosted, but it’s not a requirement.
I’m finally getting to a point where a couple of my 4*s are viable, so that’s pretty nice.
Certainly wouldn’t turn down more easy cp, but I don’t think the current flow is crazy.