why do 7 day events exist?

They yield the same rewards as a 3 day event regarding covers, regarding HP they yield LESS HP / day and regarding ISO you also get LESS per day.
And to top it off they even give you 3 nodes that you have to clear over and over during an entire week, while after the first day you already have the four rewards, so for the remaining 6 days you only get 20 ISO.
Then you think it cant get any worse, but then they put all the heroes with stupid passive skills that dont make a difference to the battle in your team, like bullseye and daken and carnage, who s animation goes off over and over and over and over and over and is not even in your benefit.
You have to wait 3 minutes between your turns because this endless loop of stupid skill animations that are impossible to skip.
If i had known this beforehand i would have never started this stupid PvE event, spending hours and hours of time on this game for the smallest reward possible.

for example 3 day event: top50 all 3 days = 150 HP, top50 end = 100 HP, progression rewards = 50 HP, total = 300 HP = 100 HP per day.
7 day event: top50 all 7 days = 350 HP, top50 end = 100 HP, progression rewards = 75 HP, total = 525 = 75 HP per day …

I agree. Down with 7-day events! Up with 3-day and 4-day events run back-to-back.

They exist so I can have some off time from playing the game. It’s a key feature for that.

They exist to slow the rate of prize distribution in pvp, and wean out the “weak” members of the community that don’t want to play 5+ hours a day just on pve for a whole week.

(fwiw: you can definitely count me among the weak!)

From a post I made last March.

I’m sure they could revisit it again to shorten the stories but this is where we drove them.

Take away my gauntlet and you will pay!

I don’t count the Gauntlet in this as it is never grinding nodes to 1. The Gauntlet is awesome and needs to remain forever, and come around more often IMHO.

Funnily enough, this time I was happy with it because I didn’t care about placement rewards, but this game me an extra 4 days to empty out my 80 item vault. 7 tokens for the week for individual placement rewards each sub, 7 for alliance (if you are lucky), buy 8-9 for 100 hp each day (because of vault daily resetting at midnight, you can usually get an extra 2 tokens in during an event). Then another couple for progression rewards. That comes out to around 24 out of 80 items in the vault, or 30% of the vault being cleared. Not bad odds all things considered.

If they can’t figure out how to compress these compelling 7 day story arcs into a 4 day event, just double the rewards. If I’m going to be playing PvE every day anyway, it really doesn’t matter if it’s one 7 day event, or a 4 and a 3… except that the 7’s screw us out of an entire event’s worth of rewards.

I usually don’t attempt the gauntlet as my roster has a few top end characters and with Silver surfer at 271 (more fool me) my scaling for these things isn’t ideal. But now I’ve got blade championed and with strike tiles dropping like a daddy and working on my fully covered cyclops 3* I am looking forward to the next Gauntlet run.

However back on topic about 7 day events. I think they exist because there are some people that enjoy reading the story and instead of ramping loads of nodes into each sub event they spread them out over multiple subs (requiring multiple days).

This being said I think the biggest gripe is the level of rewards for these events. For the duration all of the rewards should effectively be doubled especially progression awards. Maintaining a strong performance for 3 days means hitting top 100 isn’t too difficult but one slip in a week can lose pretty much all the good positions in a 7 day event for the same level of reward.

It could be that D3go/Demiurge has an set amount of how many rewards they feel is appropriate per month or quarter and they need to have so many 7 day events in that period to limit the rewards to that amount.

That’s assuming a level of foresight and planning that we don’t see evidenced in any other facet of the game.

I do each pve once per day to get the initial iso prizes. Then sometimes I grind for CP when I have the patience to keep not getting it.

7 day events are nutz because it’s way too much work for a single LT. And if you spend 1-2 days not doing it (say you are spending time with your family over the weekend), then you won’t be able to catch up and get that LT anyways, so the rest of it is a complete waste.

I really just don’t like pve in general.

Although I do sometimes like it when it’s tied to vault tokens.

My 7-day event this time was not, so I had little interest.

I only do pves seriously when I’m forced to because they’re for a new character release, and even then I often don’t score well enough to get the LT, so I have to quit my alliance temporarily so that everyone else can win the new cover and I don’t, and that makes me sad and hate the game even more.

I’ve written off 7-day pves several times over the last year. first time was just before LTs hit. then had to chase them. now after championing, short term I feel like I have to scrap for every little bit of iso out there and what the heck…might as well get some tokens/hp/LT in the process, right? ugh. I play them but I loathe them and I’m not far from burning out and writing them off again.

just realized I truly sound like an addict lol.

Infinity or standard Gauntlet?

You and me and most of us, buddy!

I really don’t like pve, I shouldn’t even do it once for that paltry amount of ISO I receive (maybe around 500 to 2000). I should just let it go!

i swore off PVE as well… so of course got my LT in prodigal with well over a day left..

i did take the weekend off and didn’t start until sunday night. got mine first clear of the last sub. just need to do 1 clear and get the cp and i might be done. might farm the big iso nodes, we’ll see.

Aaaaand don’t use 7 day long events for new characters.

The amount of grind needed for theses events when a new char is presented is exhausting, really exhausting. Most of the time I just aim for top50 to get the LT and the HP, but for these events the goal is at least top20, so I need to grind like 1 hour more each day. That is A LOT.

This game goes from to work to slavery icon_razz.gif

I can do that 3-4 days every 15-21 days but more is too much. Every time I play one of these events I am closer to just stop playing completely.

I really don’t understand how devs are so stupid, it has been repeated and repeated over and over again to not use 7-day long events for new chars, and they keep doing it (!!!). This really pisses my off, how somebody can be so stupid ( because they are stupid, they are killing their own game, there is no doubt about it ).

Well someone would think that devs would have learnt the lesson by now, that nobody likes these events, but it seems they are so stupid they can learn something that simple. This is why people keeps repeating the same, so they finally learn that NOBODY LIKES THEM.

…? Well, I’ll just quote from a thread from last month, Petition to stop 7-day PVEs for new releases:

The next new character release, Nova, is the prize for the 4-day event The Hunt. What exactly are we complaining about?