Eh its fine
GurlBYE wrote:
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At core though it seems he’s not so much looking for those answers because even without peeking(mainly cause I’ve seen em) I know the answers all try to circumvent the ops main point (which was stated in a more definitive way) which main point? with all the questions, i was lost trying to find the point.. i had to do a separate edit, trying to answer the questions..
Dodging not having a strong roster. i’m not sure what this means.. or how this relates to the issue in PvPs..
Late entries
Shields
Using co-coordinating shields
except the first point, the subsequent 3 points above is just playing a smart game.. with a bit of gambling, in terms of late entries (of those 3, i only do Shields.. i joined late for a couple of events, only because i couldn’t join any earlier.. the success rate was probably 33% for me, but someone in the forum has a lot more success in sniping for late brackets and performing well..)
It’s a catch 22 of the reward system of pve in pvp. i agreeThey at glance seem to both be structured in a choose how to progress way, but full participation in pvp doesn’t happen without boosted characters or leveled 3 stars. It’s something to accept. (yeah I know 2 star rosters can straggle on up to 300 points consistently when they have boosted dudes but i think you get me) sure.. i play in a casual alliance.. our season target is just the 10-pack.. doing well in events is up to us.. occasionally we get newer players joining and asking for advice.. then they improve and move on.. unfortunately, in this game, either we spend a lot of time trying to improve, or a lot of money.. with the power creep, of course there’s going to be a problem with newer players or those who have weaker rosters. The reward system is not brilliant, like most people have mentioned and many have offered alternatives.. But, unless the developers decide to take up one of the ideas and change the current system, all the posts similar to this, is just about venting frustrations.. If they’re really asking for advice, they probably would phrase things differently.. I usually take the approach of providing solutions for the problems first, then complain if things really get on my nerves..(which i appreciate, things have probably hit OP’s nerves..)
The reward structure itself even inviting the ideas that 2 star rosters can normally got up to 800 and having tokens as high as 950 are both a bit misleading, and a bit outdated.What’s giving you that idea? Just because the reward is a cover 1 tier higher than our roster, doesn’t necessarily mean it’s going to be possible to get with our roster. I actually realised quite early in the game, initially we have an easier way to get the 3*s from placement rewards. (as many of my alliance mates did, sniping late brackets)
We could only reach the top progression rewards more easily and regularly with a strong roster. As far as i recall, before the change in the scoring system, I could only manage to get around 600 at most with a pure 2* roster, and got beaten down to 400s without a shield.., getting a top 100 placement (if i got it) with around 600 with 1 shield was enough for me to gain a 3* cover and stay HP neutral for the event..
With soft capping my 3s at 94 and good boosted 2s, it became slightly easier to reach 650, but it’s not always enough for a top 100 placement because i started competing with other transitioners and i would start seeing high level 3s, so sometimes i had to break shield right at the end of events and try to get that 3.
Fortunately for me, this was also around the same time DDQ was introduced, so I could get the 3s another way if that didn’t work. I only managed to get to 800 regularly when my 3s were soft capped at 120 (and i only raised their levels from 94 once i got most of them fully covered).
I think the 800 points reward is not for someone looking to win their first few 3* covers. There’s the Story events to do that.
To me, the 950 points reward is just another extra reward for someone trying to get 1000, it’s like a consolation prize if we didn’t get to 1000.
1-The ops point was pvp is advantageous to people with better rosters, hence the first line, how are we supposed to advance in pvp without fully covered and leveled characters.
2-Every solution for getting higher points revolves around avoiding fighting people with better rosters, by either a- shielding, b- joining late for placement, c- playing the times where they aren’t and hope they don’t retaliate.
3-It’s quite simply clear that the 800 point 3 star is a remnant of when 3 stars were the top award and 4 stars are closer to what 5 star are now, a lucky dice roll, if that. and each roll takes quite a bit of dedication to get to.
4- People are venting their frustrations repeatedly in hopes that the developers catch on because they enjoy the game, otherwise they’d have left without a peep. Getting feedback venting or suggestions, shows that you have vested people, if those complaints regardless of how far apart are in chorus and getting worse, well you aren’t addressing the problem.
5-Yes but anecdotes and dodging around the pvp system doesn’t make it correct. yes those are solutions but someone joining the game has no idea how joining brackets late works. Thats an issue.
6- part of what makes getting to 650 now harder is the 10,000 Legendary and the 1300 legendaries. During an event like a day ago the lowest of the top 10 was 1200.
(as an aside its not unique to pvp, During last pve, I was 80-ish in placement, my score? 200 over the legendary token, the issues re getting worse, not better, no it wasn’t for a new 4 star either)
7- as i mentioned, story events aren’t the place for it either anymore, unless people join late and miss out on iso and such.
8- At that point an event token is literally a joke, even if it shines gold, someone who can get to 950 doesn’t need it. I think there should be more heroics level things all over the game but thats not the topic at hand.
we’re roughly on the same page though. Just clarifying some points, the numbers just correlate to general points.