First of all, let me tell you my situation. I am transitioning from 2* to 3*, so my highest characters are near max championed 2*. I plan to keep my 3* close to their level, until I have a good enough team that will synergize together. This means that during any battles, I can mix up 2* and 3* characters which can lead to some interesting tactics (Ms Marvel’s ![]()
with Classic Magneto’s ![]()
can deal massive damage while Moonstone can steal the strike tiles Patch puts on the board for the enemy). But obviously I can only use this until level 144 since after that the difference in level between 2* and 3* will be too big, especially when my 3* start their champion run. Sure, I can keep them on as pure support, but having a lvl 144 next to a 200+ level character is just dumb, since they’re more squishy and you can easily put in a character that does more damage, even if he or she doesn’t provide the same synergy or tactics.
Now, since 2* and 3* characters have been nerfed, so that they won’t do as much damage as the rarity higher, why not raise their champion level cap so all characters have the same max level regardless of rarity? I think there would be some interesting team compositions if you could include 2, 3 and/or 4* characters in the same team, since with the raised level (and thus HP and damage) they’d still be able to pull their weight and have added durability. (Of course, with added champion bonusses, I would exclude any cover rewards and just give heroic tokens instead.)
So, what do you guys think of this?