2026 Character Rebalances: Batch 1

With Update 344 (week of July 20th), we will be releasing our first batch of 1-3 Star character rebalances. We will continue to release a new batch along with each update until we’ve got through the work that needs doing.

We started out with a handful of characters who appear quite early in the game for buffs, with the vast majority of changes to bring the characters concerned up to a modern power level and (hopefully) make them more relevant to the game. We’ve provided summaries of the changes to this group of characters below.

Please note, there may be minor changes to these numbers in the coming days, and 2-Star Captain America will be getting his proper details shortly.

This batch also includes changes to two infamous heroes that many, many players have been requesting we review because they are far too toxic and dominant to the current metagame.

We hope what we’re doing here will relax them back to a more sensible place in the meta game and let some other heroes have a turn:

  • 3-Star Aunt May (Iron May) is having her power brought down generally, and has been rebalanced so it makes sense to Ascend her above 4-Star

  • 1-Star Hawkeye (Classic) was like Mentos being dropped in a cola bottle when Ascension was introduced. He has been rebalanced to take the current Ascension structure into account and back to a more sensible level

The full details of the changes to Aunt May and Hawkeye are provided below.

We will have a blog coming soon with more about our design thought process and where we’re ultimately trying to get to with the game, but for now, here’s a look at how we’re directly tackling some of the game’s most notable characters.

1 - 3 Star Character Buffs

Championed Stats
Level 50/166

Level 266 (3 Star Rarity Only)

Rebalanced Powers

1-Star Black Widow

Just a general numbers rebalance to make them more in line with what a modern 1-Star should be.

Bit of a challenge to balance abilities like Aggressive Recon, where the fundamental balance system (AP cost) changes as it levels. It’s a neat idea but very tricky to get right

Aggressive Recon
Lowered initial cost from 10 to 8, reduced final cost from 16 to 14, reduced amount of overall AP stolen

Widows Sting
Lowered cost from 9 to 8
Reduced overall amount of stuns.

Sabotage
General Damage buff

1-Star Iron Man

Just needed a general numbers rebalance to align more closely to what Marvel Puzzle Quest plays like after 13 years.

Repulsor Blast
Lowered cost from 10 to 7
Raised damage

Armored Assault
Raised strength of protect tiles and damage

Ultra-Freon Beam
Lowered cost from 19 to 10
Raised damage

1-Star Spider-Man

A note about what you think this character needed if necessary

General damage and health boost as well as a raising of ability costs to account for the different effects each ability does.

Web Swing
Increased Damage

All Tied Up
Raised cost from 6 to 7
Increased damage

Spectacular Strategy
Raised cost from 6 to 8
Increased Damage

1-Star Venom

Overall, just needed the cost of their biggest attack lowered and its damage in general brought up a bit; it’s too expensive for what it does

Devour
Reduced cost from 12 to 8
Reduced damage

Symbiote Snare
No change

Symbiotic Rush
Increased damage

1-Star Yelena

Just a general numbers boost and bringing down of costs

Lethal Recon
Reduced cost from 13 to 10
Removed scaling AP cost for ability
Reduced damage to match ascended versions of character

Payback Mission
Reduced cost from 13 to 7
Increased damage

Stealth Explosion
Increased damage dealt by traps

2-Star Captain America

Details coming soon.

Sentinel of Liberty
TBC

Star-Spangled Avenger
TBC

Peacemaker
TBC

3-Star Luke Cage

Just a general numbers boost and bringing down of costs

Righteous Uppercut
Reduced cost from 13 to 9
Increased damage

Unbreakable
Increased protect tile strength

Jab, Jab, Cross
Increased cost from 6 to 7
Increased damage

3-Star Deadpool

General numbers rebalance to bring his abilities more in line with current expectations. Overall, his kit is pretty well liked and fun to mess around with, just very low so were wanting to bring it up.

A Little Off the top
General damage boost.

WHALES! WHALES! WHALES!
Reducing the cost from 14 while still reflecting some of the potency that his Deadpool points allow for

Life of the Party
Making the 1 turn Countdown tiles feel a bit more impactful.

Nerfs

Every end game player has undoubtedly seen these characters’ destructive power. The recognition of how pushed these characters comes up often in feedback and on the forums. Many new releases and rebalances often get compared to them which in itself provides an issue within the game since their existence at their power level pushes out so many other characters and their viability. It is for this reason that we’ve decided to take these characters down a peg. We’re hoping that by doing so, other teams become viable, and characters that should have a bigger impact on the meta come to be used. This is absolutely intended as a meta shake up and though we really wanted to try and keep characters where they are by introducing more counter mechanics, we’ve recognised that for the health of the game, it’s time to recalibrate to a better state. We hope that you see this as an exciting time where you can redefine what the meta looks like and bring some excitement back into what you’re fighting against and with.

We also recognise that these aren’t the only major balance perpetrators and based on how these changes go, we also plan to have a look at other problematic heroes that are definitely overtuned in the future; the aim will be to bring the relative power level to a point where a much larger amount of the roster can be viably used.

3-Star Aunt May (Iron May)

Having a 3-star that gets ascended to 4-star, getting a crazy high match and ability damage boost, and then it coming down again when it gets to 5-star, leaving players stuck with a 4-star at the top of the roster pick is not something we’re particularly thrilled about having in the game. We also want to promote more interesting rosters being made that aren’t just about pure numbers scaling.

To give some perspective on just how big of a problem little Aunt May is in the meta-game, she is used more than Hawkeye, Juggernaut, and Omega Red (Pestilence) combined, and over 50% more than the next most-used character (Polaris).

With that, we are bringing their buff power down to a reality where they’re not always the top pick. Their match and ability damage boosts to their team pretty much make them required, and their 4-star ascended values make it not worthwhile for players to ascend further.

Now there’s a smaller gain in match and ability damage as you ascend them to make it worthwhile going for the full upgrade.

Iron Wisdom
Reduced overall Match and Damage boosts applied; they’re still high but not breaking into the 100%+ match damage

Enduring Ordnance
Damage values revised with modern damage scaling

Still Spry
Damage values revised with modern damage scaling

Iron Wisdom

(PASSIVE) Aunt May draws upon a lifetime of experience and wisdom to guide her team. Aunt May grants her team 40% increased match damage, 45% increased ability damage, and 5% increased maximum health. If Aunt May is below 40% health, the match and ability damage bonuses are increased by 15%.

Enduring Ordnance

6 RED AP

Aunt May employs the full potential of her Stark weaponry. Deal 848 damage to the target, then create 13-turn Ordnance Countdown tile(s). When an Ordnance tile expires, Aunt May deals 191 damage to a random target.

Still Spry

8 BLUE AP

Deal 191 damage to the target. Then, reduce the timer of 2 random friendly Countdown tiles by 1. If this causes any friendly Countdown tiles to expire, also stun the target for 1 turn(s).

1-Star Hawkeye (Classic)

Being able to ascend Hawkeye really let the cat out of the bag with what his kit can do. To help curb some of the winfinite insanity that is this character, we’ve raised some of his ability costs while also nerfing the AP he gets back from his passive.

By applying these nerfs were hoping to create a healthier space where Hawkeye can still feel useful, but not be a turn-1 all-star pick every time.

Take Aim
Raised cost from 5 to 7

Arrow Stab
Raised cost from 9 to 10 so at higher levels it still costs more

Smart Shot
Reduced overall AP gain at max level, specifically targeting Purple AP gain to curb getting his winfinite going as easily.

Champion Levels

Take Aim

5 PURPLE AP → 7 PURPLE AP

Hawkeye prepares to place the perfect shot, turning a selected basic tile or Protect tile into a Critical tile.

Arrow Stab

9 RED AP → 10 RED AP

No bow, no problem. Clint lunges forward, arrow in hand, clearing a selected row and dealing damage (but not generating AP).

Smart Shot

0 YELLOW AP
(PASSIVE) Hawkeye is a master at reusing and repurposing his spent arrows. Whenever Hawkeye fires a Red ability, gain 1 Red AP. Whenever Hawkeye fires a Purple ability, gain 1 Purple AP.

5 Likes

Ok everyone just breathe

In and out

Ok now write your post

3 Likes

Would be incredibly helpful to actually post what the numbers are for the ascended versions of all of these characters. Because the buffs to Widow and Yelena are going to run wild at 5 star, especially when boosted.

As far as Aunt May goes, just how worthwhile is it to ascend to 5? It seems rather fair to know those numbers ahead of time or if everyone is switching to Okoye again (bring on the next nerf chants!)

And cool, so instead of needing Widows Batons to fire Hawkeye, you’ll need Batons and Quantum Realm. If only there was a way to stop that pesky AP from being populated at the start​:thinking::thinking:

1 Like

This is like that scene in Full Metal Jacket where they hit Kingpin with soap bars as they hold him down.

We are all Kingpin.

YOU’RE RUINING THE ONE GOOD SPIDEY.

5 Likes

Definitely need to see the ascended numbers. Or at least tell us if they remain flat percentage wise at ascended levels.

The cart is now a MUST for Hawkeye.

Boost 2 purple and both supports fire u have 12 purple.

Fire purple and match purple you have 12-7 = 5. Plus 2 from match plus 2 from Hawkeye refund plus 1 from cart gives you 10.

Fire purple and match purple you have 10-7=3. Plus 2 from match plus 2 from Hawkeye refund plus 1 from cart gives you 8.

Fire purple and match purple you have 8-7 =1. You get 5 from match plus refund plus cart gives you 6 .

Winfinte ends.

Boost 2 purple and 2 all gives you 1 more turn.

So 3 or 4 turns with boosting and supports firing.

KGB

3 Likes

I particularly enjoy that literally no one is going to be happy with these results as is unless there’s some unknown tuning happening during ascension they haven’t released yet.

They didn’t neuter anyone to the detractors liking and they nerfed them just enough to still be irritating to the people that were against it.

If anything, they created multiple other bigger issues in buffing the 1’s and doing fck all about the AP supports​:joy::joy::joy:

Super glad I 550d Aunt May awhile ago!

1 Like

Didn’t they just sale an Aunt May bundle? Like last week?

3 Likes

Erm maybe

3 Likes

Are you accusing them of bait and switch? They’d never! There was definitely not just a vault with a bunch of ascended Hawkeyes!

4 Likes

:zipper_mouth_face:

Did i say that this might happen?

taking the company line im sure I didn’t

1 Like

Ive asked about ascended numbers and as soon I get something I shall pass it on

4 Likes

Why is HE red being nerfed? In what dimension was that a problematic power? It does bad damage for high cost and targets a row for destruction yet gains no AP…what is the point of this?

Venom purple being left as is, is a crime to character design. In the same post you increase the cost of Spidermans blue while increasing the DAMAGE you leave Venoms purple at max 1 turn stun and no damage…and this is A-okay apparently.

Please for the love of the almighty fix his purple power. Its literally never been good and this is his like 4th iteration. Align it with Spiderman blue. Its so bizarre to have 2 like characters in the same tier where one has a trash power and the others is good.

6 Likes

@TheMigz this is probably a post you guys will want to keep an eye on

RE: Hawkeye- To make it very easy to run him 5-3-5 with purple AP supports and boosts so that we can still use the winfinite​:joy:

Oh don’t you worry, we’re watching.
(And figuring out a nice way to post Ascended numbers that isn’t too unwieldly.)

5 Likes

Lol so awful. Slowing the game down is going to piss off all the high lv people and you’re just going to have newbies left, then death.

I still think most of these nerfs are unnecessary. From the player point of view they’re all offense, and easy to beat on the defense (not counting stupid luck). So nerfing the fast offense people is just deliberately slowing us down to slow us down.

Super nerfs:

--May

Could’ve been easily nerfed by having her health buff only be in effect while she was alive. Might’ve toned down her numbers a LITTLE, and then raised up her 5* ones. Not just neutering her completely so that the 5 doesn’t look so stupid.

--Hawkeye

…well, he was winfinite, but sloooow already. Isn’t that what you wanted? That and having him for $20, you should’ve BUFFED him so more people wanted him lol.

--1 Spidey

Purple was strong, but random. I think it was fine at 6. Besides, the main method people used with him was power stone, so finagling costs is completely beside the point.

“Buffs”

--1 Black Widow

8AP is still expensive for her purple, as is the stun, especially if you’re lowering the stuns

-- Iron Man

Well the red is nice upgrade, especially if you’re RAISING the damage. Blue’s 10 is still pointless though, but better than the laughable 19 cost from before.

--1 Venom

I don’t even remember what symbiotic rush was, but he really needs a total rework with new powers if you want him playable. Right now he’s just a big bag of HP we see when he’s boosted.

--1 Yelena

10 purple, again too expensive. Really need to rethink and redo any AP stealing abilities so you don’t think they’re all crazy. I rarely if ever actually use this power. It’s more “Oh wait I have purple AP for some reason? Guess I’ll fire it.” The other 2 power buffs are nice

--2 Cap America

uhhh no comment?

--3 Luke Cage

Looks good, but still not really someone I’m going to use. He was useful in my first few months of playing…are you guys just buffing people we run into in PVE to try and slow us down more?

--3 Deadpool

Fine I guess. Another one people don’t really use other than for whales.

Sorry, but it honestly feels like the devs have no idea what players want or how we play, and I’m not even top 50 player or anything lol. This is a mobile game, people don’t want to suddenly spend 2-3x more time each day just to get through the nodes.

12 Likes

The point of Hawkeye red is to cast it when you’re low on purple, to generate enough purple to start making crits again. Or to use it to directly make purple matches. Or to cast it to make another color of AP to power up another boardshake power.

His red and purple get used together – that’s part of why he was so good.

I think the changes are reasonable, and they’ll slow him down enough that he won’t go infinite as much. I do hope they keep an eye on him to make sure this was enough, but this is the sort of thing they should be doing. Small changes, revisit if necessary.

7 Likes

I really wouldn’t call it a bait and switch. Theoretically they are just going to push more people like me to make her a 5 star now. Honestly, if they put that offer up after the announcement more people might have bought it. I probably would have. PROVIDED she is still worth while. Transparency is pretty important when doing buffs and nerfs. If you take something really good away it is important to make two other things worthwhile. I say two because you don’t want to create something else wildly imbalanced. Got to make people feel like they aren’t getting totally stiffed, took Marvel Snap a minute to figure out how to do it…but they did.

3 Likes