This is just offensive on so many levels. The logic behind it is astounding. Let’s look at it this way. To beat the event we have to travel 100 miles (bosses health). Under the old system, we could only travel at 10 miles per hour so it would take us 10 hours to deplete the bosses health. In the new system, we can now travel at 20 miles per hour meaning it will only take 5 hours to beat the boss! Problem is, we still have to travel 100 miles. The end result is still the same, we are just getting there faster. Worst part is, now we’ll have to spend even more time doing it probably.
If this were not a coalition challenge and a PvE experience only, these changes would be fine. Get your progression more quickly. But this is a coalition challenge! This is encouraging an obnoxious grind to stay competitive. It is WAY too many matches in too short a time frame. This is supposed to be a competitive, engaging experience where each encounter matters and now it’s just a grind of who has the most time on their hands to pound away ribbons.
I will absolutely not be pushing past progression in this event and I encourage everyone in every coalition to do the same. The amount of games to be played in such a short time frame to remain competitive is absurd and frankly insulting. I get that the devs are trying to allow people to make progression but the BLINDINGLY OBVIOUS solution to simply LOWER THE REQUIRED SCORES to hit progression was only touched by a lousy 100 points while smashing in twice the games into the same time frame to hit it. It’s insanity.
At some point this goes beyond incompetence and into the realm of just jerking around your players. I stick up for you guys a lot but I am NOT on board here at all. Good luck defending this one.
I already informed my team members that I won’t blame any of them if they don’t play all the charges. This is really ABSURD. I will play when I want to play and not when the devs want me to play. Also, I will play until personal progression and that’s it. Tinykitty the coalition progression. We also would like to do other stuff in the weekend and maybe even play with my kids. Maybe the developers don’t have a life?
It was never a bug. For some reason they just call everything they want to change a ‘bug’ now. I think they think it gives it more legitimacy in our eyes.
Hi Everyone. Thanks for all of the feedback. It is quite clear that to me that the 4-hour recharge rate isn’t exactly a well received feature, so I will be sure to pass this information along to the developers. The event has already started, so unfortunately any changes won’t be able to be implemented for this current one, but I will definitely make sure the developers can reference this discussion prior to the next one.
@shteev
The developers had informed us that Trial of Zeal was originally unintended to have 8 hour recharge rates, and that yes, it was in fact a bug for the first iteration to have that behavior. They will be reviewing the current iteration of Trial of Zeal to determine if any legitimate, formal changes are necessary for the future.
I just woke up. I won’t be able to really play for another 4.5 hours. All my nodes are fully charged at 3 charges and the boss health is at 87%.
I would like to hear the Devs “reasoning” how they ever thought this would give me “twice the amount of charges”.
Edit: My nodes were up to 4 charges so it looks like more are banking. Might be better this way if it can bank a lot more charges, that way they don’t dissolve. Perhaps keeping this system but doing something about the boss health mechanic is the way to go.
Edit: Confirmed the maximum number of charges for a node is 4. That means once you hit 4 charges banked, your refresh time dissolves. Such a terrible system. If they were going to increase the frequency by double, then they should have, you know, doubled the amount of charges that could be banked. Boggles the mind how people in the software industry can have such weak logical skills.
NB I see Steeme state he is full at 3 charges so now I’m not sure as my nodes are currently clear but could swear the charge bar was half way round at 2 charges and a quarter at 1 charge.
So that’s why the nodes were all full when I woke up this morning…
I admit I can only say I’m ambivalent with this. On one hand, the extra recharges makes the event a hell lot more grindy, but on the plus side, even if I’ve pretty much given up on getting 800 (or here 700) points full progression, the first six nodes which are generally (far) more tolerable than Samut and will help get me the points faster even if I never bother playing the third node.
Still… Maybe I should just try to play this out and see what happens.
Since maybe the devs don’t understand what 4-hour refreshes are like for someone with a relatively normal/routine day-to-day schedule, here’s a primer of today and tomorrow in my life:
9:15am: Arrive at work
10am: Nodes - 6 games pending
1-1:45pm: Play 6 games during lunch break
2pm: Nodes refresh - 3 games pending
6pm: Nodes refresh - 6 games pending
6:30-7:45pm: try to play 6 more games around getting children fed, bathed, put to sleep,etc.
9:30pm: Bedtime!
10pm: Nodes refresh - 3 games pending
2am: Nodes refresh - 6 games pending
5:45am: Stumble out of bed
6am: Nodes refresh - nodes full! Awesome! 9 games pending!
6:30-7am: Brief window to play 3 games before getting children awakened, fed, dressed, etc
8:15am-8:45am: Play 3 games before leaving for work (yes, I work on Saturday), 3 still pending
9:15am-9:45am: Try to sneak in the remaining 3 games before we open. All caught up!
10am: Nodes refresh - 3 games pending ARRRRRRRRGHH
Key things missing: The other things I have to do in my life, such as checking email, actually interacting with my children and wife, household chores, other responsibilities
Friday
6 am: get up and start clearing my Trial of Ambition Games
7:30 - 9:10 am: get kids dressed, fed, driven to school
9:20-10:30 am: Eat while finishing Trial of Ambition
10:45 am: go to work
11:00 am - 1:00 pm: Scramble to get coalition swaps in before next event during lunch rush (I work at a restaurant)
3pm-4pm: I get lucky during my “lunch break” and we are dead so I can get 3 games in
4pm: 6 games unplayed
9pm: 9 games unplayed
11:30 pm - 1:00am: get home catch up on pq chatter with my coalition, play 4 games while nodding off, start typing this Saturday
1am: 8 games unplayed
1:15 am: oops! forgot to do a 3.x node now it’s 15 minutes behind the others
1:30 am: still got to play one more 3.x before I can sleep
Projected:
2am: sleep
5am: 9 games unlpayed
7:30am: wake up play 6 games
9am: 6 games unplayed, take nap
10:30am: wake up, go to work
repeat yesterday’s schedule except there are 3 extra games. dang. maybe no nap and clear nodes? gonna be hard to do a 12-13 hour shift on 5.5 hours sleep. And hopefully the event doesn’t end sometime Saturday night/sunday morning while I’m supposed to be sleeping.
Sorry guys. I think this is a lot of fuss over nothing. I manage very easily to run this every 4 hours. I like the game and at the weekend this has been the only event running. So in the past I do 4 daily training and then run the 1 node that has built up in the 8 hours I’ve been sleeping. Now what. Nothing to do for a further 8 hours. That was ludicrous. Keep the 4 hour break. At least it means j have things to do in the game and get more attempts at the 3 rd level which means i remember what didn’t work 4 hours ago and can make adjustment so accordingly.
If it’s going to be 4 hours then it needs to start with less charges or allow more per node or both. I play paper magic on a Friday night, eating at 6pm when this event starts and leaving the house straight after. By the time I’m home at midnight the charges are at 3 per node. Will be full at 2am and lossing one at 6am if I do not play at least 3 games between midnight and 6am. Need to play another 3 before 10am or again I’m losing charges. Allowing 6 charges per node should not hurt anyone and allow us more flexibility to have a life outside this game.