I explained it in another thread. I think players will keep disagreeing on its length, recharge rate, progression meter needed, etc.
The whole system is flawed, because all the coalitions share the same Total Boss’s HP.
Not only that, but also, it means that newer players, average players, and top players will all be “fighting” the same boss, lowering the same HP bar.
By doing well, you’re punishing other players and vice versa.
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Increasing the Max Node Charge charge helped a little bit to make it more bearable but doesn’t fix the problem.
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Changing the Node Refresh Rate will mean having too play too much or too little depending on the players. (for the record, I’m in favor for the 8-hour recharge)
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Changing the Boss’s Health only means a longer event, more grinding, and nobody wants that.
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Lowering the progression meter would help newer players get the max progression reward, but what about the rest of the playerbase? We’ll keep playing all our games, but for no rewards. None of us would let our team down, but it’s not pleasant, we don’t have fun nor feel accomplished.
My suggestion would be for every coalition to have their own Mini-Boss. The first coalition to kill him finished first, then second, third, etc. It is meant to be a coalition event, a team effort. You will still have the time limit, which will give plenty of time to players from all the coalitions to get to their progression rewards.
Right now, the faster top players can kill it, the less time it’ll give newer players to reach their progression rewards. And, usually after getting the max progression, many players will stop playing the event, leaving only the most devoted players to finish the boss off, otherwise everyone has to wait for the boss to die automatically and risk it to overlap with other events.
You could also lower the third node boss’s HP. Right now, it’s really limiting deck building, and if you can survive and stabilize the board (like by locking all his creatures), the match is already over, we don’t need to play another 30 minutes to deal him 500 damage. You added Enraged to nearly all the events to “speed” the matches up. Well, these boss matches take forever. (still please stop putting Enraged everywhere)
The boss event may have been a cool idea, but in practice, nobody likes it, it’s inconvenient for everyone. And it fails its purpose as a coalition event.