My vote means “change” as increase. In both cases:. Node refresh time, and max node charge.
My vote means “keep health same” as “continue to tweak as needed to maintain a 72 hour event” (which is what has been the case for the better part of a year.)
IIRC, progression rewards were stretched over 850 points because, at 450, competitive players complained the event lasted too much time after max rewards were reached. This led to the 8 hour refresh time, a welcome change that felt fair considering the reduced value of rewards. After some initial health tweaks it felt balanced to me, and I didn’t see much complaint during most of the last block (Spring 2017).
At the outset of AKH, players didn’t have the cards or experience to finish the “boss” in time for the given health. So the health was lowered. I believe the next event lasted around the ideal 72 hours, but then we couldn’t make max progression before the health expired. That prompted the controversial big (secret) change to refresh time so that players had more chances to make progression rewards.
(I don’t recall how we settled in to the similar RAtC event at the outset of the previous block without needing this change to the refresh time. We still would’ve had 72 hours to make 850 pts and, if there were more players participating, health was just adjusted accordingly. How we normalized the RAtC settings escapes me at the moment, so I may be missing something big or obvious here.)
So the devs want to balance the opportunities for an “average” player (not a newbie but not a top 10-er) to reach max progression against the number of post-reward matches a competitive player is required to play, while having the event duration remain within 72 hours. That is the triangle of competing interests as I see them. Adjust one angle, and you change the other two.
During AKH, it feels to me like the devs have made too much change at one time to just one corner at a time, without enough consideration given to the possible outcomes. With the caveat above about RAtC, it seems to me that a smaller tug on all three corners could be a better way to align the competing interests without throwing things too far out of balance.
In practice, splitting the difference on each of the key variables just makes sense to me as the next iteration to try, while still maintaining balance.
For example, I suggest considering all these changes together:
- (Re)compress progression rewards into 650 points.
- Change refresh time to 6 hours.
- Change max node charge to hold 24 hrs + 1.
- Continue tweaking health to maintain 72 hour duration.
This is just a suggestion for the next thing to try. I haven’t done any math to model it out, but this feels like one of those dilemnas where player variability makes frequent incremental iteration more effective than finding a perfect model up front.
EDIT:. I’m also unclear on what value having a “max node charge” provides in this PVE event. Perhaps it serves to discourage procrastination and even out the rate of health depletion making health tweaks easier to model to maintain the 72 hour duration? Just a stab in the dark.