They say our chances of getting the awards or ISO for a given battle is 50/50. I call BS. In the current active simulators, both “normal” and hard, there is an opportunity for 74 awards. I currently only have 34 and I have been grinding (1st place in hard mode with 51098 and 13th in “normal” with 12805). and i have played each battle severel times just trying to get the awards. This is a little ridiculous especially since the progression awards are virtually unattainable. Devs, we want some compensation!!!
You’ve probably played about 70 battles on the missions with 4 rewards, which lines up with the 50% chance and the amount of points you have. I don’t see the problem other than you not understanding how to calculate odds, and that your experience may be slightly on the low end of variance.
I’m sure it’s more out of frustration than anything else but I feel like everyone who makes posts about this is only focused on the 50% chance of getting a reward. They forget about the 50% chance of not getting it.
You’ve probably played about 70 battles on the missions with 4 rewards, which lines up with the 50% chance and the amount of points you have. I don’t see the problem other than you not understanding how to calculate odds, and that your experience may be slightly on the low end of variance.
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I understand probabilities and odds. My point is if I play 1 mission 1o times i should have more than just 1 award. This happened for several missions Mr. smart guy. As far as my being on the low end of the variance, I have ready many post with gamers experiencing the same low award output.
I’m not trying to be a jerk (in this case) but these two sentences contradict one another.
Let’s just say you’re talking about on these forums… we have less than 3000 users signed up and a large amount of those never post anything. There were over 60,000 players in the Hulk events so like Adam said, sample size…
Almost no one ever posts about getting 10 meaningful rewards in a row, but it happens too.
What would you consider to be a meaningful sample size for this type of thing? 10 games is obviously way too small - a hundred games still seems like it wouldn’t be enough in this case. I know everyone’s opinion on sample size may differ, but what do you think - a thousand should be acceptable? I’m just curious, really. I agree that OP is misguided.
Odds being what they are my experience with getting rewards is much worse than 50% Always in the bottom 50% never in the blessed top 50% which must exist.
I think these statistics are accurate. My butt is exactly 50/50. Half on the left and the other half on the right.
Can’t speak for other players, they might be on the rear-end of the curve. I suppose with out the developers’ insight on the backside, all our speculation is up in the derri-air.
We can answer this with our friend the binomial distribution. In particular, if the probability is truly 50/50, then if we try ‘N’ time the variance will be sqrt{N} / 2. That is, if I let V = variance = sqrt{N}/2, the number of successes should fall in the range [N/2 - V , N/2 + V] most of the time (about 68% of the time to be exact.)
To answer your question, I think 1,000 samples would be plenty to answer the question. If we made a spreadsheet where people recorded all their successes and failures from 1,000 samples, then:
The variance is about 16. So, We’d expect about 484-516 successes in the 1,000 attempts.
If there are less than 484, we can call BS with 68% confidence. If it’s less than 468 (2-sigma),we can call BS with 95% confidence. If it’s less than 452 (3-sigma), we can be 99.9% sure the devs haven’t been honest about the success rate.
It’s important to note that you shouldn’t count the first try of a node, however, as that has a 100% success rate. Only count subsequent tries.
It’s part of the human psyche to remember those misses more than the hits, so I don’t know whether the rate is 50/50. But, if someone bothers to keep track we can answer that question pretty confidently without an enormous number of trials.
John did a nice writeup. Looking at the opposite side of things, if you did a sample size of 1000, odds are that ten matches in a row with a 20 ISO reward will occur. (1 in 2^10 or 1 in 1024) Considering how many people play and how many matches are played, this happens a lot. Seriously, it happens all the time to a lot of people. That is also assuming the OP is not exaggerating. (see gambler’s fallacy mentioned above) I don’t tend to keep track of all my games, but maybe he’s different. The point is, we don’t need a sample size because the RGN isn’t acting abnormally, even if this ancedotal evidence is completely accurate. But if the RNG is off, don’t stop when you have 1000 data points. More data will only help your case. But remember to only use true data. Don’t forget some matches. Don’t count matches with 0 or 4 rewards. When you start, don’t include previous data that could influence you to start keeping track.