I had an epiphany today. People should stop saying the developers are casual players and don’t understand high end play, because it is patently untrue.
Clearly, they are in fact way more hardcore than the most hardcore among us and think we are whiny weaklings. Look at the evidence!
Until their family and friends had a word with then, they thought 2.5h refreshes in pve was perfectly reasonable. Once they finally consented to change the refreshes to an 8 hr schedue… 12 hr subs! Overlapping 12hr subs even!
And now, xf nerf along with health buffs to almost everyone. Take a look at the current pve, Hell’s Kitchen sub, with double goon feeders for GSBW and Torch. Imagine them with… a lot more health, and your xforce’s green hits for how much dmg again?
That’s an interesting idea, but would be a huge change.
If you wanted to make protect tiles relevant in a game dominated by nukes without a change that big, you could make protect tiles a % reduction, rather than a fixed reduction in damage.
By virtue of a diversified roster, I am not taking it in the shorts as badly as people who put all their eggs into the Xforce Patch Daken Hulk Hood Thora basket, but I see these changes as being bad in the long term without further overhauls to the game.
Specifically, longer matches means more damage taken which means that “true healing”, health packs, and defense tiles become very important if you are going to have a sizable run during PVP.
That currently means Cage at 5 red plus people who can heal or who can immobilize the competition, as cumulative damage taken from multiple powers during a match will be an issue.
A way to shake up this inevitable set of lineups would be to implement a change proposed recently… All chars instantly heal from normal wounds but require a health pack if knocked out.
If that is the case, it means that some heroes who take a lot of damage may get more play if people don’t have to use a health pack on them every two PVP matches.
Yeah…it seems like D3 just wants to kill Stormneto dead. It’s the ultimate transitioner combo that was capable of hitting above it’s weight class especially in PVE. I mean with enough luck, skill, patience, and boosts you could finish the Gauntlet with just Stormneto. But between nerfing Mags feeding of blue, cutting allowed boost quantity, and now upping the health of all opponents…transitioner combos like Stormneto are going to have a much harder time in PVE when this health upgrade hits. I am not looking forward to seeing these health upgrades in PVE at all…some of these goon feeder nodes are hard enough as it is without guaranteeing the enemy has even more time to fire off an absurdly over leveled power by giving them more health. Ugh.
Totally agree with OP
and it would be even harder to deal when those heroes are featured
It also fits Demiurge style:
why to fix 1 character when we can change 20 and get them above him?
why to balance 20 characters when we can destroy the one at thet top
Truehealing characters were screwed hard, so bad that X-Force is only useful to heal now lol, i’m guessing Falcon was still included becuase Blade exists and they do want you to use newer heroes, at least for a while
Great post! I love the conspiritorial take on the health buff, since every nerf leads to cries of “don’t nerf, buff!” We finally got our collective wish.
lol. There’s no other way to efficiently balance a game than by these two methods. Plus, they’ve actually never gone the former route before.
The real way to balance the game is making decent characters
Make less Beast, Squirrel Girl or Gamora styled characters, get them close to some Blade or Cage characters
Even Psylocke and Punisher would be more usable with small tweaks, they dont have a bad move list
Sounds far more reasonable than shifting the health of half the game roster, or any dumb solution they pull
But they always go for the cheap way
Another effect of this is that protect tiles/health bursts will now be more viable.
Longer matches will mean higher likelihood to get hit by abilities, and increased match damage over the course of the battle. Putting protect tiles out early will preserve thousands of hp. Health bursts can protect skills firing off in your face. If I’m right, we may have seen a buff to characters like spiderman, kamala, squirrel girl, etc which would be great.
Longer pvp fights without damage increasing = more damage taken every fight = less time playing/more time regaining/(devs hoping increase in health pack sales)
Probably also meant 395 enemies with 10-20% more health = way more annoying = way more damage = way more regaining